Friday, 20 January 2017

Batman Miniature Game Cuchillo

Second model from the Bird and Mercenaries set is Cuchillo he seem is armed with a knife and is on a par rep wise with McGregor the machete armed merc from the Bane starter pack. Where this knife guy truly differs is in his traits. Cuchillo has Stealth so models have to be within 20cm to see him and he also has tireless which means he can perform a run by only using a special counter instead of a special and a movement. Making him very fast. Give him the backpack equipment for carrying loot for free and he is the perfect loot grabber for the Bane crew.

To represent his stealth I kept his colours to blacks and greys.

Saturday, 14 January 2017

Batman Miniature Game Bane Sidekick Bird.

Reinforcements have finally arrived for beloved Bane crew. There are several Bane Leaders for the crew but sadly no sidekicks have been available since release to take with him. Back in March/April last year when the Flash and Arrow book came out a sidekick release was hinted at in the equipment list as there was a piece available called Venom Factory for Sidekicks or Free Agents to take .  However its taken until Decembers for one to be released by Knight models. I was expecting one to come as a single miniature but a second crew pack has been released coming with 3 more merc filling in some tactical gaps and of course the sidekick known as Bird.

This version of Bird I understand is from the Arkham game and is not in the traditional style of the 3 sidekicks Bane has in the comics was are Bird, Zombie and Trogg.  In the Crew he fulfills a support role for the Bane crew. Equipped with a combat machete doing single blood/stun damage and a smoke bomb. The only odd item he has is a climbing rope which counts as a batcape meaning he can jump of buildings spend a special counter and doesn't suffer any falling damage. Which is fine if you deploy somewhere high but he doesn't have any other way of getting up high.

Know is support role is pretty cool there are some cool combo's you can pull. He has a Special Trait called Military Tradition which when activated allows him to move henchmen within 20cm and who have the veteran trait 5cm for free. Doesn't sound a lot but it allows you to break combat forcing your opponent to move back in wasting there own movement in doing so. Also your henchmen ROF is not affected for this move either.

The other cool ability he has is 'One of the boys' which lets him use the 'Lets Go' ability counting as a henchmen for this purpose which if successful (you have to roll 4+) means you can activate your models without letting you opponent getting to activate. Being a sidekick your models within 20cm can also reroll lets go rolls if the fail. So you can see there can be a lot of flexibility given.

I had a game the other night using him against the Watchmen and I found Bird quite useful though I kept forgetting to put counters in special for my henchmen to make full use of the lets go trait. I had planned to deploy him on a building use a sewer to get to another building in my opponents deployment zone using his rope to jump off. Only I forgot this plan during deployment.....and deployed him on the ground with all the sewer access points being positioned on top of buildings....whoops lol.


The three other henchmen who come in the crew pack are being worked on. Two more are done which i'll get posted up this week and the third is not far from being completed either.

Wednesday, 4 January 2017

Plans for 2017!

Firstly I'd like to wish a Happy New Year to all my friends and followers on here. 2016 was a crazy year and ended crazy busy for me.  I managed to get to the cinema with some a friend and watch Rogue One in 3D which awesome and I heartily recommend it!

I had a good year painting wise managing to paint 84 miniature which is 2 more than the previous year hoorah! All 28mm/35mm and a fair few being Batman or Superhero related.

Games wise was really good I have lost count but have been to four Batman Tournaments this year as well as many games at mine and Pulp Citizens. Regretfully I've not been able to get over to the new club as yet but I hope to get down there this year.

I didn't attend a single show last year so I hope to rectify that somewhat this year. This was mainly down to not having funds at the time of shows or things I really wanted (Suicide Squad Game box) meaning I couldn't justify the expense of travel to some.

Reading  proper books has been a bit crap this year I seem to start books then drift away half way through losing interest. Comics wise i've read tons from Batwoman to Birds of Prey to Suicide Squad and Hawk and Dove.

Plans for 2017 is to continue painting/wargaming as normal. I've been working on some bits over Christmas here and there so hopefully I'll have something to show this week or next time willing. At the moment most likely more Batman and more Alpha squad are currently on the bench being worked on. Got my first game of the year planned for next week as well so hopefully that will spur me to get some figures finished to be used for it.

Some of my figures from 2016.

Saturday, 24 December 2016

Merry Christmas 2016!

I would to wish all my readers and there families a very Merry Christmas and if you don't celebrate it  Happy Holidays!

I hope you all have a great one and get some geekiness in your stockings!

Thursday, 22 December 2016

Pulp City Iron Train

Different Supers game miniature finished today Iron Train from Pulp City this guy has been lingering for a good while as I stalled on whether to add another colour somewhere. Just decided to stick with the metallic colours for the steampunk look and get him finished. 

Iron Train is a level 2 Tank and he fights  to the Heroes of Pulp City but is also a member of the Heavy Metal faction. Meaning he can fight alongside my previous characters Nuclear Jones, Dr Mercury and Lady Cyburn. Giving me a Tank, Support, Brawler and a Blaster.

I hope to play more Pulp City next year its game that is a lot fun. I must get back to some of the other figures I picked up earlier in the year.

Thursday, 15 December 2016

Batman Miniature Game Katana (Suicide Squad)

Fourth member of the Suicide Squad set done. I really love this model and the pose is awesome but it was a royal pig to put together. The arms are separate as are the hands/sword, Sash and sword hilt/tanto.

The sash and sword hilt/tanto weren't a problem just requiring tiny mold lines being filed off and glued in place. The arms/hands holding the sword are where the main problems begin.
Something I've started noticing with CAD designed miniatures is that they always add in these little details like a gap between the hands holding the hilt which look amazing when zoomed in on a pc but once cast are really fragile. Also with how they were on the sprue got weakened just being snipped off. This was even with warnings from others who had assembled her and come across the same issue. If they had just had the hands touching then it would of be far more stronger. As it is I ended up snapping the hands off when cleaning up the piece. 

Anyway I ended up filing it flat and making it all join together as good as possible then just filled in the gaps at the shoulders

I really enjoyed painting her and it has to be one of my favourite characters out of the DC universe.
This version like Captain Boomerang is slightly cheaper at 50 rep compared to her 75 of the Comic version. Squad Katana has taken a slight stat decrease, looses the Adaptable trait and shuriken but gains Bodyguard trait and a Tanto which is Defensive making her quite good at blocking attacks with the rerolls it gives when blocking.

At 50 rep Katan fills some nice gaps in both Suicide Squad and Birds of Prey Teams as well as giving a bodyguard for Law crews. Its interesting to have Commissioner Gordon with a samurai type bodyguard :) Though I suspect when we get Amanda Waller and Special forces to go with Rick Flagg it will make more of a themed crew list.

Sunday, 11 December 2016

Batman Miniature Game Captain Boomerang (Squad)

Another member of the Suicide Squad finished this week. This time Captain Boomerang the name sounds a little bit corny but I love this guy he is class in the comics and hilarious in the movie.

This version of the Captain Boomerang is similar to his comic version as in he has close range support with his boomerangs and had the ricochet trait as well meaning he can bounce a further hit on to another model nearby the original target situational but great against bodyguards and there charges. 
This version is a bit cheaper meaning his stats are slightly lower and he carries less of a variety of ammo types. However where he shines is that he also has  the Primary Target loot trait (Tho he can only score loot/safes because of another) meaning he can choose any loot objective on the table as his primary target and if he gets hold of it then he can score double victory points from it. 

One of his abilities is a monitoring device which gives him total vision when used allowing him to lob boomerangs around corners which is kind of cool.

In the movie he has a thing for pony toys I think representing him being a bit of a Bronie (male my little pony fan) which is kind of amusing. So to represent his Primary Target Pony (cough cough loot) I decided to have a crack at sculpting one to put on the table. TBH I'd of loved to have bought and repainted a charm or something but they were either way expensive or not what I was looking for. It will do for know until something jumps out at me.