Just a quick overview of first ever Across the Dead Earth tournament. Four games were played over the day randomly selected then as points were score (for collecting loot, kills etc) opponents were matched up throughout the day.
Some of the gangs taking part on the day.
There were 6 tables in total unfortunately one person couldn't make it so there were only 11 players in total.
Each game was a loot game. Each had 6 loot counters with 30, 25, 20, 15, 10 and 5 pts. The counters were randomly selected and placed on the board. They can only be turned over when a model comes into contact and can then be revealed to the controlling player.
This will be revised for the next one as one side only need to pick up 3 of the 6 high point value counters to win. In one game I managed to table my opponent and lost by 5 pts purely on this.
Table 1 (The Across the Dead Earth board 4x4
Table 2 3x3 with a really cool bunker that you could enter.
Table 3 again 3x3. Carl Packham's awesome airfield I really wanted a game on here with my Joes but sadly never got to.
Table 4 3x3 my ruined refinery terrain
Table 5 3x3
Table 6 3x3
Game Number 1 Table 2
This was awesome my first game was against Carl Packham from
Hitting on a Double 1 and his Wonderland Gang. It was the highlight of my day to finally meet up with an online friend who I have been mates with for so long and to play a game as well.
The Wonderland Gang is absolutely stunning the pics really doesn't do them justice.
Our game had some hilarious moments and was pretty level pegged until the end. We both managed 3 loot counters each but I lost as the loot tagged and bagged by the gang was such a higher value than mine. Ending in 70pts - 45pts to Carl. Casualties were pretty even with The Hatter gunning down Shockwave in the third turn and the White Knight knocking out Sgt slaughter in combat. The White Knight moved in for the kill on Sgt Slaughter but I played the sacrifice card and killed them both muwhahahaha. The White Rabbit and Spirit had a sniper duel with the White Rabbit losing the exchange and becoming Ko'd.
Both Gangs advance upon one another.
The Wonderland gang advance upto the central bunker
Dum snags some loot early and legs it.
The White rabbit (Sharpshooter) takes up a sniping position
The Bullets start flying and Shockwave misses Mad Hatter and is in turn gunned down.
As The White Knight prepares to finish off Sgt Slaughter. The grizzled sgt pulls the pin out on a grenade and removes them both from play (Sacrifice Event Card)
With two loot counters inside the bunker the action hots up with Beachhead gunning down Dee the medic and removing him from play.
Game number 2 Table 1
This was a slog. Being 4x4 it was a much that little bit larger and it took a the first few turns to advance up Neil's The Royal Worcestershire Hunt and engage them. It was another tense game as loot was collected and towards the end I was beginning to wear down the gang but alas another loss of 75pts-45pts due to the high value loot counters being snagged by his scouts and dog.
The Royal Worcestershire Hunt. This gang was built for speed with two scouts both with Sweet Trainers (+2 inch base move) they were off up the board snagging loot. Luckily I managed to Snag 3 loot counters still but sadly the lower value ones.
With a well planned Tripe wire stopping a scout in the open they are sniped down by Spirit.
Sgt Slaughter climbs atop the bus to snag a 4th loot counter only to be sniper by a waiting Sniper in WAW (Watch and Wait)
My gang snag loot hidden inside the shopping mall. Whilst the rest of the team exchange fire.
Sadly the other photos didn't turn out. Gung Ho managed to snag a scout with his RPG but also taking out Sgt Slaughter out of the Game. BeachHead managed to scramble on to the bus and began gun the dog trying to escape with loot only for his Leader to whip the loot up and leg it.
Game 3 Table 6
This was another cool game against the creator of Across the Dead Earth Rich Chappell :)
It was a blood affair for Rich from the start he managed to snag 3 loot counters but my dice rolls were against him and I managed to gun or beat down most of gang until finally tabling him.
Sgt Slaughter pummels Rich's Medic and shivs him taking his loot and scoring an extra 5pts for rifling through the downed medics pockets.
Shot of the game was when Spirit sniped the enemy Marksmen and scoring a double 6 for an instant kill shot (Head Shot talent).
Game 4 Table 4
This was a close fought game and my only victory of the day. Snagging 2 high value loot counters ensured I finished 75pts-45pts. Losses were minimal my leader got caught trying to snatch a loot counter from under his nose but getting gunned down early on. Gung Ho fell and was knocked out (Look Out Event) to be revived my medic. Gung Ho then score and awesome shot with RPG taking down an enemy scout who had previously tried to blast him in the face.
The fourth and final game was finished and then it was time for Points to be added up and Prizes to be handed out to the winners.
The final scores were as follows.
380 Carl
285 Rob
275 Jon
270 Neil
225 Simon
205 Rich
185 Martin
170 Tom
135 Adam
Prizes were a choice from the fabtastic selection below sponsored by
Lost Lands Games.
Carl Packham wins first place with a whopping 380 pts over the four games.
Rob comes in Second.
Adam in last place.
Martin Picked up two awards Best Back Story and Best Painted
I judged the paint competition and it was very tight between the entrants who could be judged upon (Myself and those painted by the paint service didn't count.) It was a fantastic day and all seemed to really enjoy the day :) I really hope there is another one as it was a hoot.
Big Thank You to Neil Jones and Jon Crooks for organising the day and thanks to
Lost Lands Games for supplying the Prizes for it.