Thursday, 3 May 2012

Thoughts on 7TV so far

Played my first game of 7TV tonight a solo affair just to get my rusty brain back into playing games again. This is my first game in ten plus years and I enjoyed it Immensely



The Set-up
For a start off I kept it simple quite simple.

2 x 2 playing area with scattered containers (translate Butter tubs)
Roughly equal ratings (points)
Two teams of Security Guards (good/villians) from rival factions (tba) square off over
Deployment was 6 inches onto the playing area.

Initial thoughts on Playing the game

Rules where quite easy to pick up. Game play seems very fast once you get going. Not all your force will activate each turn as only half of your force rounded up can activate/move etc each turn (certain skills can help with this but not used those yet).

What I struggled to get into my head was moving and shooting with each activated model before moving onto the next one. I'm a bit of a dinosaur when it comes to rules very much everything I've played previously was 'your go my go' and phases where everything moves  shoot everything etc. I'm sure I'll get used to this.

I quite liked the fact you could fire then move with a model makes the game seem very dynamic.

Summary Of the Battle.
Both sides advanced on each other and traded fire down the left side of the table. The Good guys made lots of hits but hardly made any wound rolls. The villains made 50-50 of there rolls and over four turns reduced the good guys to 75% of there force at which point I ended it.

Sides and Deployment
13 Villainous Guards vs 10 Good Guards mixture of SMGs and Pistols.  Both sides split into two groups and deploy on left and right flanks opposite each other


Brief Blow by Blow Account

Turn 1
Good Guys win Initiative.

Good Turn
Left group double move up left flank

Villains Turn
Guards on left split and move up right flank and centre advance cautiously.  Left flank group open fire taking out 1 good guy.

Turn 2
There was a tie for initiative Villains win as good went first last time.

Villains Turn
Left group of guards open fire and take out 3 more good guys. Some guards double move down centre.

Good Turn
Remaining Guard on left flanks spray bullets hit but fail to wound. Couple of guards on right flank move towards centre.


Turn 3
Good Guys win Initiative.

Good Turn
Guard on left opens fire hits again but fails to wound (again) then back away into cover
Central Guards open fire on Villains in the centre and take out 1 (yay) 1 Guard advances up right flank
 
Villains Turn
Group in centre return fire and take out another Good guy.

This reduce good to below 50% as there where no stars a dice is rolled and that number of models are removed from play I rolled a 1 reducing the Good side to 4 in number.

Turn 4
Good win Initiative.

Good turn
1 Guard managed to take out 2 Villains from the left flank. (about time)

Villains Turn
Central guards open fire and take another good guard. Another guard charges the good guard on the left flank in melee and take him out reducing the good to below 75% at which point I decided to end the game.

End thoughts where and Plans for Next game.
More scatter terrain, barrels crates. Terrain needs to be positioned to block some lines of sight especially on the smaller table. I think I will play a few more small games with lighter armaments just pistols as SMG's burst fire and with good dice rolls can decimate small forces quickly. Then need to add some Stars in for the next game to get head around morale better.

If any of you play 7TV any tips would be great.











29 comments:

  1. I should get off my butt and play a game of 7TV myself.

    I was contemplating 7ombieTV for the play by blog, but decided against it for the moment.

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    1. Do you have both sets Shelldrake? Are the vastly different? Its quite good Tokens are a must and I will be getting some soon

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    2. Yes, I have both sets, but only in PDF - I wish I had the printed ones.

      The rules are the same, but the 7ombieTV is a 'lite' version of 7TV and not all of the 7TV rules are used in the zombie variant.

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    3. Oh Ok I might have to pick them up. I quite like these rules so far

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  2. A nice little report, never played the rules, but they do sound interesting.

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    1. writing the report helped me spot some mistakes I made. Its all a learning curve

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  3. Good to hear that rules were to your liking; I really must make more of an effort to get those dinosaurs on the table!

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  4. This is a game that I know very little about as I don't have the rules or any of the supplements, although I am tempted to get the zombie supplement. I guess as long as you had fun that's all that counts. Learning the rules will come with practice.

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    1. Yes I realised last night I was very rusty. Its all good though. I can't really comment on the zombie supplement I'm thinking about getting it.

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  5. If I get it correctly, the game is 70's evil geniouns versus Austin Powers guys? Or it can be used for other settings, too? Cartoony?

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    1. That is what the imagery suggests James bond, Harry Palmer, Austin Powers, But it also includes classic movie's Quatermass and other 70's sci fi, Blake 7, Captain Scarlet, all sorts really. There is no strict rules that say you must do this or that. Your given (in my eyes) various stereotype profiles that you can modify to fit your needs.

      On the 7TV Yahoo group, there is battlestar galactica, horror, doctor who, batman to name a few.

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    2. I am too young and too "red" (political history hint :P) to know most of those, but every time I go see you yellow-blue minions I want to have them, too :D

      I have much to do with zombies anyways, so you just keep posting reports (with pics next time!) so I can drool :P

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    3. It was a spur of the moment thing as I had a free evening. I'll plan a proper game out and take plenty of photos

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  6. I'm with Vampifan, I know very little about the rules, but If you had fun, then its all good, I noticed that you said that not all your squad activates each turn, what are your thoughts on that? I must admit that having activation built into rules is off putting for me, I don't find that very realistic, what are your thoughts or anyone elses?

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    1. The activation thing is part of a learning curve that I need to get my head round. As I understand it each turn you calculate the number of models on your side e.g 20 then you half that number and that is how many can be activated that turn e.g 10. You then put down tokens next to who you want to activate.

      However certain skills allow you to activate more than one model ie the leader skill which would read as Leader(2) meaning 1 activation token could activate 3 of your models providing they are in range of the leader.

      I think it makes it more tactical as well.

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  7. As Extra and Vampi says, no experience on this. But welcome back to gaming mate!!!

    You tried the game to get a feel for it. Well done. So what if there were some initial mistakes? You are a bit rusty and you are able to spot the problems.

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    1. Cheers dude. There's a lot to soak in. I'm one of these people that has to 'do' something to learn it.

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  8. Good stuff! I love this game but if I had to pick one downside it would be picking all the adds and what have you, a game I had about a week ago took longer to come up with a list then it did to play the game.

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    1. Yes I've not had a go at designing my own characters yet. I've read through it though you need to have planned the game out well in advance.

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  9. Don't play it but I like the solo playing part, did it work for you?

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    1. Because of how the activation works I'd say its not really designed for solo play. But I'd still use them to narrate a set of scenarios and leave things down to the dice.

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  10. Welcome back to the board Brummie. May there be many more.

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  11. I've only played a couple games, but it sounds like you're getting into the swing of things. Stars and Co-Stars are really the focus, and just have so many more options. Plus, commanders let you play around with activation as well. The 'plot twist' event cards also add a ton of flavor, I highly recommend them as well.

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    1. the 'Plot twist' cards are they in a supplement as I haven't heard of those before. I plan to get the tokens and gadget cards soon.

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  12. The Gadget Cards really add to the feel of the Game, you can get the Even Cards (Plot Twist Cards to some folks apparently LoL) in with the Gadget Cards - they add a load to the action too!

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  13. It sounds like a very interesting set of rules (I'm a sucker for rules), looking forward to more reports when you get your head around them.

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  14. I'm really curious about this set of rule, I'd like to read more BatRep

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  15. Thanks for posting on these rules Brummie - looking forward to reading more, and will definitely join the yahoo group now I know about it!

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