Thursday, 6 November 2014

Capture the Convoy (Across the Dead Earth Game Report)

Had the house to myself on Saturday evening and what better way to spend it than playing a game of Across the Dead Earth.

Rumours abound of an old town being found seemingly untouched by humans since the war. Gangs have gone into the area and not returned and whispers of it being haunted have begun to circulate. Only the brave (or Foolish) are willing to try there luck. Little do they now that someone has already got there first................

Feeling a little rusty having not played it for a month or so due to well time and real life. I decided to just pick 2 of the gangs I had painted up. Randomly The State and The Family were rolled up.

Now the State are quite experienced and tooled up so. I picked a couple of mercenaries out of the back of the book to help add some muscle to the Family and even up the points values a bit.
I picked Aysha and Nisha twin sisters (Not identical I have to add in my case) I used some appropriately armed survivors to us as proxies. They are less specialised compared to some of the other mercenaries so fit in nicely with the rest as extra bodies on the ground.

I rolled a random scenario out of the book rolled  up a Capture and Occupy scenario.  Rolling for quantity of objectives and got just a single one. So picked the yellow construction truck in the centre of the board. Rolling for length of the scenario and generated  6 turns whoever controlled the objective at the end of turn 6 is the winner.

The table is set up.  A small village with a large blockage of vehicles caused by a shed lorry load.

The State deploy by the blue skip lorry (Lower Right corner in the first pic)

The Family deploy in the opposite corner by the old ambulance. (Aysha and Nisha are on the right)

Turn 1

Turn 1 The Family win the initiative but it is uneventful both gangs advance on the objective cautiously seeking cover where possible.

Turn 2

Turn 2 begins with the State using an event card to steal the initiative from the Family.

The State advance on the objective.  Squint moves into cover near the over turned statues. Skelch moves over to edge of the ruins to cover the flank,

Yoshi climbs onto an over turned vehicle so he can cover the objective. Siwic makes of his Scout skill to sneak right upto the side of the truck with the objective in its rear. Jester moves up behind him in support.

Aysha advance upto the objective to contest it.

The Family spreads out. Skylar and Nisha take to the roofs seeking a height advantage over the state.

Reggie and Adam begin to move down the left side of the board.

Eza moves upto support Aysha and Drexyl climbs up onto a wreck to get a better view point.

Turn 3

Reggie moves into the cover of the hedge and hunkers down (Hidden giving a cover bonus).

Skelch climbs the ruins and settles into a good sniping position.

Nisha moves around the chimney breast and fires a burst from her assault rifle at Jester but the bullets go wide.

Yoshi trains his sites on the objective looking for movement (Enters Watch and Wait or WAW)

Drexyl also enters WAW

Squint moves upto near Jesters and tries to get a long range shot at Nisha on the roof but the angle is bad and he misses.
Skylar readies her pistol and enters into WAW.

Jesters lets rip at Nisha with his smg missing with opening salvo but correcting his aims he draws a bead on her and takes her down.

Ezra moves into a better firing postion and hunkers down (Hidden)

Siwoc moves around the side of the track and opens fire with smg at Aysha but she is to well concealed and the shot misses. Aysha returns fire with her shotgun but misses. (the Lucky shot card is played by the family but is counteracted by the Best Laid plans)

Turn 4

The Family win the iniative and Aysha and Siwoc continue to open fire at one another to no avail (Shots either miss or are saved).

Reggie and Skelch pepper each others positions with bullets but causing no damage.

Ezra advances around the corner of the building

Yoshi continues to sight down his rifle (Another WAW counter added to the pile. Giving a second shot or an extra bonus to hit) 

Skylar does the same.

Jester pulls the pin and lobs a grenade over the truck it scatters but manages to catch both Aysha and Adam. Aysha seemingly took most of the blast luckily only a Flesh wound is caused (double 6 on the first save throw but passed the second!)

Jester climbs up into the back of the truck and is gunned down by the eagle eyed Skylar.

Squint advance into the back of the truck to heal Jester next turn.

Drexyl continues to watch the truck for signs of movement (he couldn't see Squint hidden by the pipes in the back of the truck so he added a WAW counter to his pile)

Turn 5

The Family wins initiative (Every turn now!) The State plays there Four Leaf Clover event card and put aside the dice roll to use later.
 Skylar lobs her grenade hoping to catch Squint and Jester in the back of the truck but its to much of a tricky angle and it rolls to the bottom of the pipes and explodes in front of Adam peppering him with dirt (failed to cause any damage)

 Squint heals Jester (failing the first roll but use the Four Leaf Clover dice to pass) Squint the shoots Skylar taking her down.

 Jester thanks Squint and orders him to spread out. Jester then attempts to use a gas grenade but it slips out of his hand and drops it at his feet (The dice represents the grenade and the fact he now has one less action for four turns)

 Aysha climbs into the back of the truck but is gunned down by Yoshi who is WAW.

 Siwoc climbs onto the roof intending on taking Nisha out of play next turn.

 Drexyl also climbs onto the roof and guns Siwoc down with his shotgun

 Yoshi sites down hit rifle again (Re enters WAW)

 Drexyl adds another WAW counter to the pile.

 Reggie and Skelch trade shots ending with the Reggie being taken down by an well placed shot from his sniper rifle.

 Skelch attempts a long range shot at Adam but misses.

 Ezra is ordered by Adam to advance and prepare to take out Siwoc next turn

 Adam moves up to the truck.

Turn 6

The State finally win iniative (boosted massively by all the damage done last turn!)

 The State play the Medic card and Squint is moved into base contact with Siwoc on the roof.

 Squint Heals Siwoc (Double 1!) and shoots Ezra in the face with his assault rifle taking him down.

 Adam clambers onto the objective. Blasts Jester twice but the hits are absorbed by his body armour.

 Yoshi attempts to open fire WAW at Adam but the wreck he is standing on suddenly moves ruining his shot, (Distraction Event)

 Siwoc draws his knife and bends down to slit Ezra's throat when he hears a shout 'HEY MASK BOY YOUR MOTHER WAS A CHOOBIE LOVER!' (Taunt card played)

 Siwoc heads over to Drexyl to sort his filthy mouth out. Drexyl lets rip with his x3 WAW bonus but the shot is saved by Siwoc's armour.

 Drexyl opens fire again at Siwoc but the purposefully moving scout must be causing the car to rock and it spoils his aim

 Yoshi steadies his gun and opens fire taking Adam down.

 Jester shoots Aysha at close range removes her from the game.

 Jester moves onto the objective and into contact with Adam.

The Game ends the State have control of the objective and most of the family are down! Victory to the State!

A very close fought game and there was some greatly timed event cards played spoiling each sides plans. The State were all still on there feet come turn 6. Where as the same could not be said for the Family as they only had Drexyl still standing with Nisha, Ezra, Reggie, Skylar and Adam all being down........

I think  if another turn had of been played Turn 7 would of been a massacre seeing alot of throat slitting being done by the State and Siwoc sorting out that foul mouthed Drexyl.


  1. "I will get Drexyl next time! There is always a next time!"

    Great bat rep and good pictures! Best one is the first in turn 4!

    1. Thanks the photos turned out ok considering it was just my mobile phone.

  2. Great AAR and it looks like it was a lot of fun to play.

  3. Staggeringly good Batrep Simon, absolutely loved it. Those Event Cards are great interrupts, and I particularly like the Four leaf Clover one. Very well thought out and nicely narrated. Must have taken you ages to put this posting together. Much appreciated. I did spit my tea out at the "Choobie Lover" bit. LOL :-)

    1. Cheers they are all great and of course its totally randomly drawn.

  4. Great battle report, enjoyed reading it.

  5. Lots of thrill all over! Looks like you sorted this in a really nice way, really great!!

    1. Yeah its an action packed game. Thanks very much!

  6. Excellent report. I finally got round to buying AtDE so I actually had a clue what was going on this time. Your board is beautiful. Did you play solo?

    1. Yeah Solo this time. Though I hope to get gaming with some of the guys in the next few weeks. Schedules for us all have been a bit all over the place lately.

  7. Nice looking game and a well written batrep.

  8. The board looks great, Simon. A very enjoyable read.

    1. Cheers Finch. I hope to phase put some of the older stuff. Its just time and getting round to building some of the replacements.

  9. Great batrep, and cool looking game board and minis :)

    1. Cheers mate. Its nice to have all the minis painted as well. Only got a single character left to do for ATDE.

  10. Great read! I really the look of your board, it's filling up nicely!

    1. Thanks very much. Some bits still are to toyish looking but I shall replace them at some point.

  11. This was great Simon, as I had been wondering about the possibilities of solo play. I must try and get something organised and introduce some miniatures to paint.

    1. Yeah its quite possible. The event card side of it is tricky. I just ruled it as if the event presented itself the card got played.

  12. Great report with a great story...but I definitively don't want to live in this town!

  13. Great looking terrain and figures as always, Simon. I like the event card activations too!

    1. Thanks Dean the event cards create a lot of fun and mayhem!

  14. Lovely batrep Simon.
    I do like your board setup. What are your road/tracks made from?

    1. Cheers Bob. Just from cardboard from nappy boxes painted with burnt umber with a bit of sand mixed in for texture then drybrushed. Sealed with PVA

  15. Thanks for the After action Report. There is much to commend here. I am growing to like the sound of this game and I think the boards and setting suit the game as well. You keep tempting me and I must admit my resolve is starting to crumble now.

    1. Let it crumble its a great game mate. Glad you enjoyed the report.

      Its all available to buy now. The only thing you can't get is the Family and Redclaw gangs as they are waiting for stock from the supplier.

  16. Great game Simon, your terrain looks amazing

  17. I enjoyed that greatly, thanks for the post.