Tuesday, 6 June 2017

Batman Miniature Game Aaron Cash and Quick Response Team

Been mega busy school holidays, camping and work. Had meant to post these a week ago and only just gotten around to writing up this post.

Anyway this is a Law crew expansion box. Aaron Cash and his Quick Response team (QRT's for short). Aaron Cash is one of the tougher guards of Arkham Asylum he hates Killer Croc who severed his hand. Cash is a Law Sidekick but can also be taken in a Batman crew as a Free Agent if Batman is present (Affiliation). The rest of the QRT who are henchmen rank can be taken by Law, Batman and Green Arrow lists including Organised crime and other lists with characters who have the Corrupt trait.

This set nicely boosts my Law forces with some really good henchmen. There are a lot of guns in which seem to be keep getting added to the game recently. These guys are a lot cheaper funding wise than SWAT guys meaning you still have room for equipment if you make up the rest of your crew the Funding free cops and Sidekicks. The whole pack comes in at a neat 150 rep $1000 funding.


Aaron Cash. 55 rep $150
Cash weighs in at 55 rep $150 funding as he has a standard 3 ammo shotgun (which is very cheap). I take him as my Boss meaning he his free of funding. Cash's stats are about average for his reputation cost he has good strength 4+, Attack 4 (meaning he can roll 4 dice) and a decent endurance of 6.

Cash has got some nice traits he has the claw trait meaning his basic attacks cause a single Blood/Stun damage instead of a single stun and at strength 4+ he has a good chance of wounding. No rerolls mind which is a shame but for his rep this is still good.

Cash and all his QRT's wear Bullet proof vests reducing the power somewhat of firearms. Cash also has Unstoppable meaning for every strike in melee you need to successfully block twice to stop one of his. Meaning some attacks will make it through.

Cash also has the searcher trait reducing your opponents Strategy points by 1. I intend to run him with Batwoman who also has Searcher reducing my enemies points by 2 as it stack. Meaning they can only take the cheaper less effective strategies.

Aaron cash is a single piece (yay!)



QRT 1 L Lawrence. 27 Rep $100
Lawrence carries a Riot gun with 3 ammo for only $100 funding which is a bargain it is RoF 2 (number of dice/shots per ammo) but only does double stun. Its got no range limit so can providing Lawrence can see you he can shoot you and its damage is Mechanical so wounds on 3+ and isn't affected by bullet proof vest either. If you manage to score a critical you stand a good chance of getting a KO as it can potentially put 6 stun damage on someone. The other weapon Lawrence carries is an extendable baton which has reach (melee attacks within 3cm) and heavy increasing his strength to 4+.

Traits wise all the QRT's have bulletproof vest and then come with an individual trait Lawrence's being Arrest allowing him to remove KO models as casualties. Stats wise they have decent Willpower 5 and a defense of 3 and Endurance 5 meaning they stick around that little bit longer compared to cheaper henchmen.

Lawrence comes in 3 pieces both his arms and body.



QRT 2 Salvador. 33 rep $350
This is one of my favourites from the set I love the look and the pose in particular. Salvador has exactly the same stats and traits as Lawrence. Salvador's individual trait is Street Guy meaning he can crouch for saving him a counter and increasing his pings against shooting by +1 to his ping rolls. Salvador's weapon is where he shines. Salvador is armed with a Custom Carbine. Carbines are medium range (40cm providing they can see a target past 30cm due to light restrictions) do less damage at only a single blood but have a RoF of 5 and it has the Assault X rule. Which is Assault 3 on Salvador meaning he can move and still fire off 3 shots. Its also equipped with a silencer meaning models with dodge can't dodge :) so he is good for hunting acrobats. Salvador also has an extendable baton as Lawrence does so adds a bit more combat muscle

Salvador's gun has 2 ammo so I think he is ideal to run forward and camp on ammo. Getting a bonus to his pings from crouching and  able to reload his Carbine from the objective. If he has no ammo left or is not on an ammo objective he can fight across it with the reach from his baton.

Salvador comes in two pieces his body and his weapon with the hands attached to it.



QRT 3 Jenette Vassilli. 35 rep $400

Vassilli is the most expensive of the 3 henchmen in the pack both in rep and funding. As you can tell by the pose the character is very much a sniper. Vassilli has a Precision Rifle with 4 ammo meaning she can shoot 4 out of 6 turns in most games. 2 are standard ammo which has no range cap is RoF 2 and does 2 Blood 1 Stun damage per shot.

Vassilli's second ammo is AP ammo (Armour Piercing). it is one use so can't be reloaded from ammo crates or be increased with equipment but it does 3 blood per shot and had the Anti-tank trait which ignores bullet proof vests and some other armour types. Vassilli must also Aim to use this ammo meaning she can't move at all even after shooting.

The third and final ammo is again one use and is AM Ammo (Anti Material I think?) this is only medium range only causes 2 blood damage but has the effect of Enervating 3 meaning once hit the target loses 3 of its Action Counters. Its not cumulative so I would probably split my shots just to get more of a benefit from it.  The loss of 3 counters can really mess with peoples plans and on most henchmen (usually Willpower 4/5) may even prevent them from activating other than to move as if it damages with its double blood they would lose an additional counter anyway from the double damage. 

For Vassili's stats they remain the same as the others but for personal traits she has bullet proof as the others but has Radio (reroll lets go rolls. useful for a double activation after pinning a model down) and tracking which allows Vassili to place 2 counters into special and move 2d6 in the victory phase hopefully allowing her to line up a shot for the next round.

Vassili was a little bit fiddly to go together she comes in 4 parts body, the left leg, left arm and right arm with rifle. the leg was awkwardly cut and I had to do some filing and fillng to get a good fit and arrange the rifle properly. 




Shot of the whole crew box.

I have a few more Batman miniatures coming up as I have got some reinforcements for my Penguin crew but I also am working on a load of Crooked Dice figures as I am going to there 7TV day at the Wargames Illustrated HQ in July so uber excited for that one.

Thursday, 25 May 2017

Batman miniature Game SWAT Echo & Bravo

Working my through my Law models next up are a couple of the Swat team members. Echo is part of next tournament list and Bravo I need for a demo game I'm running this week for some friends.

These are older models and as such were a pain to put together. Echo was ok being the new Swat member in the Comissioner Loeb crew set but Bravo is old school coming with Comissioner Gordon and the other Swat members Alpha and Delta.

Both models come in several pieces. Legs, Torso, Arms and Head. Bravo's issue is you have to bend the shotgun to get them to fit onto the body and unfortunately its very hard to untwist. I've done the best I can with it and have seen quite a few noodly shotguns in my games.

Echo is very much an objective grabber he has good endurance and movement. A Bullet proof vest to mitigate firearms. Echo has gone through several errata over time adding Brutal allowing him to rerolls the collateral in order to increase the chance of getting the critical push that it does. Recently they added Lethal Blow which is a special attack which if successful renders your enemy senseless losing all there action counters.




Bravo also has the same stats as Echo good endurance and movement but his main use is mobile firepower with his shotgun. It is only single Rate of Fire so there is no downside to keeping still to increase it for more shots. Allowing you to just advance laying down fire as you advance up onto an objective. I find shotguns a bit hit and miss personally I always seem to miss when using mine lol




Sunday, 21 May 2017

Batman Miniature Game Gold Card Sgt Winslow

At the recent tournament the prize I selected from the pool was a Tournament or Gold Card. A new profile for an existing miniature. In this case it use the Gotham Policeman who normal is a minion anyway and used to fill out lists as he is only 16 rep.

Sgt Winslow Gold Card

Gotham Policeman (who you can take 3 of in a list. Shame they don't do anther pack of cops for this with alt sculpts especially when the female cop in the other police pack is also a minion).


This version of the Gotham Policeman has been renamed to Sgt Winslow based on the Officer from Diehard that first gets called to investigate Nokatami Plaza. Also in the US Series Family Matters (I am not familiar with this show at all). Sgt Winslow can only be taken in Law crews so I can't use him in Green Arrow or Batman lists which is a shame really.

Anyway Sgt Winslow get a nice bump in his stats he is 12 rep more but has higher Endurance and increased strength, Gains detective (cancels a pass), Bullet Proof vest (4+ to with firearms rather than the usual 2+, Veteran (able to reallocate 2 Action counters upon activation) and Order (can spend a SC and get a friendly model to redistribute 2 of there counters).

Sgt Winslow still keeps Arrest and Lantern which can be useful though Lantern I rarely see used.

His weapon has changed from a baton to a tonfa which is Handy and Defensive (Rerolls to hit and block) rather than handy and heavy. (rerolls to hit and +1 strength)

I hope to use Sgt Winslow in my Law Forces crew replacing the Agent O'Connell Officer with the Tazer as a similar price in Reputation but I prefer the durability of the bullet proof vest and the rerolls to blocks is very handy to have. Sgt Winslow will be my objective sitter most likely with the a Whistle equipment giving him the Halt! trait allowing him to slow down enemies approach.

Anyway I felt I needed to make a model of him (I fortunately had a spare set of Gotham Police 1) I trimmed down the baton to keep it more Tonfa like and sculpted on a bullet proof vest using milliput.

I am quite pleased with results and look forward to getting him on the table in my Law crew.



Thursday, 18 May 2017

Batman Miniature Game Batwoman

The First Sidekick for my Law Forces crew finished (and of course she can be in a batman crew as well) Law Forces lists when being built tend to get very large numbers wise very quickly as they don't have many hard hitting models. They tend to have lots of firearms so the funding gets eaten up quickly leaving you to take lots of the Cheap Cops Gotham Policeman/Woman which you can take upto 3 of each.

Batwoman comes in at 95 rep so takes up a good chunk of reputation. Batwoman is a decent fighter, has a batclaw and has medium ranged remote control batarangs and night vision meaning they can used at there full range and ignore pings in there path. Batwoman is also has Searcher a trait you rarely see reducing your opponents strategy points by 1.

Batwoman also has the Criminology trait cancelling the runaway trait when within 30cm (Can't be arrested) so very useful for your cops arresting KO models. Especially hard hitting ones like Dark Knight Rises Bane.

I really enjoyed painting this model but as an older sculpt came in odd pieces. Namely a separate head and lower right leg...... Which annoyingly with how much the cape overhangs the base had to be pinned. I am hoping she survives gaming use and will be stored carefully. I have add some weight to the front to try and compensate for the cape.

I also had a disaster with the base coated model dropping the box I store them in breaking off the head and chipping the paint! I am glad she if finished as I really like the sculpt and look forward to using her on the table.





Sunday, 14 May 2017

Batman Tournament Titan Games Lichfield

Been meaning to write this up since the beginning of the month but alas not had the time due to many real life reasons.

Anyway went to my first tournament this year at Titan Games in Lichfield.  It was a good turn out with 14 people turning up with a good variety of crews.

As mentioned in previous posts I was fielding a 350 reputation $1500 funding list.

My Chosen crew is the Suicide Squad (team)

Harley Quinn (squad)(boss)
Rick Flag
Deadshot (squad)
Katana (squad)
Captain Boomerang (squad)


My first game was Looting vs a Two Face crew run by Mark. This was my first outing with the squad having not played with any of them as part of other crews either. It was a learning experience. Flags multifire is great but only if those dice roll better than 1s and 2s. Same for Deadshots Bullet time lol

I won this game 43-10. Highlights were Rick Flag taking loads of punishment off Two Face goons and Two Face himself. Deadshot got onto an ammo objective and gunned down goon after goon with his custom MG.

Harley ran over and baseball batted Deadshot then did the same to the Riddler. It didn't go all my way. Two Face Tommy gunned Captain Boomerang KO'ing him but fortunately he passed his endurance roll and got back up.

In the end I nearly wiped out Mark's crew all that was left was the Riddler limping off and here the game ended.



Next game was against Liam Callebout a newcomer to Titan I think but a regular tournament player down South and winner of the Worlds Tournament a few years back.

The Suicide squad were facing  an Arkham Knight Nightwing led batman crew utilising the bat signal, ammo and titan objectives.

 We played Dirty money which has two neutral central objectives as well as all our normal ones. This was a tough one there were two narrow lines between buildings lots of lamp posts. This game didn't go as well as the first.

Captain Boomerang fluffed his damage rolls on a lamp post. Allowing Deadshot to be halted and preventing from getting his bullet time off again Azrael. The dice gods deserted me this game ever opportunity to get out some damage with my ranged weapons or attacks and the dice just said nope.

Deadshot was nobbled by Nightwing and then stabbed to death by Azrael. Cyborg flew over shot up Rick Flag with his plasma cannons and flicked on the bat signal.

Harley and Katana tried to beat up a female cop and the Quick Reaction Team guy with riot gun. But whiffed there attacks.

This was a major loss 51-9 to Liam. I really struggled to counter the high mobility and attacks from Cyborg and Nightwing


Round 3 was against Kris Burton who was fielding the new Arkham Knight leader model and Deathstroke. This was going to be a tough game. Arkham Knight is a fearsome sniper is very mobile and has some nasty teleport tricks which still allow him to shoot at his full RoF.

Both AK and Deathstroke also have Undercover meaning the deploy after everyone else.
I managed only to take out the militia brute and the RPG guy. Harley tried to get close to Arkham knight but was gunned down. Deathstroke beat the crap out of Deadshot after he took down the Miltia Brute with bullet time.

Rick Flag again whiffed his shooting rolls. Getting Sniped in return with Katana bodyguarding him and then failing to dodge. Round 4 I was struggling for VP's and now the explosive collars came into play. Randomly rolling between Captain Boomerang and Rick Flag(flag is immune but still included) but alas the dice rolled up Captain Boomerang and off his head blew.

Flag was KO'd by Deathstroke managed to recover but then failed the runaway test at start of round 5.

I forget the exact VP score for this one but it was 43-4 to Kris ouch.

Overview is that the squad are really fun to play. They struggle against mobile beaters like Nightwing, Cyborg and Deathstroke. Arkham Knight is filthy lol.

Against Henchmen heavy crew the squad can hold there own and do really well. I need to rethink the composition of the Squad and look at getting some distract options in there to lower defenses on characters like Deathstroke.

It was a lot of fun. I came away with a tournament Card of Sgt Winslow (Based on the cop from Die Hard 1 who is first to arrive at the tower) which is perfect as I am starting a Law Force crew next and have a spare model to use for him so.

It was a good turnout overall and another is planned for July date yet to be confirmed.


Monday, 24 April 2017

Batman Miniature Game Rick Flag

Just returned from a lovely Easter weekend and the rest of the following week as we sauntered off to lovely Devon for a break with family. Weather was kind and it flew by and ended to soon!

I had hope to return home to this figure arriving in the post but sadly its been delayed. Fortunately as I wanted him for a Tournament on the 28th Pulp Citizen has come to the rescue and loaned me his Rick Flag so I can get it painted and will replace it when mine eventually comes.

Rick Flag Is a Sidekick in a Law crew . But in the movie he is commander of the Suicide Squad and in love with Enchantress one of the members (no further spoilers).

In game terms he can be included in the Squad as he is listed amongst its members and can be the Boss. The Suicide Squad have some cool rules like Suicide Mission meaning they have to score a number of VPS each turn or risk a random member being blown up. The Leader/Boss is always exempt from this rule however as are a few members who have the Volunteer rule like Flag and Katana they can still be put in the pot for selection but nothing happens if you they get selected.




  
My current planned list I am taking to the Tournament is pictured above. Harley is a sidekick and can also be the boss. This means she can't be blown up, Rick Flag and Katana are volunteers so can't be blown up either if randomly selected. I am hoping not to lose to badly that it comes to this!

Harley her self is highly mobile and has some nice buffs like Confusion which weakens opponents and prevent them from using some traits that require Special Counters to be used. Harley also has her bat and a nice ranged attack with her pistol.

Captain Boomerang is there to generate VP's with hit Primary Target loot then go sit on my opponent's objectives lobbing boomerangs at any who come near.

Rick Flagg is to advance and pick off henchmen with his guns and hopefully get into a position to use his multifire rule boosting his rate of fire if he doesn't move.

Deadshot is also there to provide some more long ranged shooting mowing down henchmen. His Bullet Time attack which allows him to move and shoot with two ranged weapons will be used to blow a chunk in my opponents crew. Or in concert with Harley's Confusion (lowers def/att) to try and take down tougher higher defense targets.

Katana is there to fill out the crew and pick off weakened henchmen and protect Harley a little.


All my Movie themed Suicide Squad members. I just hope Knight models release Amanda Waller and some Special Forces to accompany Rick Flag.

Tuesday, 18 April 2017

Batman Miniature Game Harley Quinn (Suicide Squad

Here she is I had to re shoot the pics as my finger was partial over the corner and it bugged me lol.

This is Harley Quinn the Suicide Squad version. Out of the boxed she is the only one who can go on both sides as she is affiliated to the Joker crew as a Sidekick but is also a member of the Suicide Squad a team of villains rather than a crew which follows a particular set of rules.

Thinking about Harley can also go in a Secret Six team which is something I must remember as I also have AO Bane who can be taken in there as well.

Harley Quinn is such a quirky character in the movies and has a really twisted background with the Joker. I hope to do a Joker crew in the future using the Leto Joker and his Cosplayers as the core .