Friday, 30 June 2017

Crooked Dice Flamboyant Agents B

This pair of models is the second sculpt finished from the Heroes 2 blister (though two versions of the same figure). The Tough Detective in my previous post being the first.

 The left figure is obviously based on a Avenger and is the original figure as it comes in the Heroes 2 pack. It comes with an additional head and being a fan of King Arthur and his knights had to get me second one to do the alternative version. You have to cut the original head of which was the hardest part especially doing so with minimal damage.

I am still searching for a bald head with glasses to do my version of Merlin I have found the perfect body but am still searching for the head.








Tuesday, 27 June 2017

Crooked Dice Tough Detective

This Tough Detective is from a mixed pack of Heroes. Hero Pack 2 is a varied group containing a Flamboyant Agent, Unearthly Traveller, Military Mind and Tough Detective. I've not done much with the others yet only the Flamboyant agent has been cleaned and base so far. (I picked up an extra as he comes with an alternate head.

Anyway previously I had painted up some Officers from the Force in Manchester this time the Tough Detective is part of the Metropolitan Police's Flying Squad and his Detective Sergeant (converted from Lionel from the United Radionics cast).

I experimented a bit with the tough detective's shirt I used Army Painter Blue tone to build up the colour over the Cold Grey basecoat. It has turned out quite good I may have to experiment more with this in future.




 The clothes for the Detective Sergeant were pretty spot on and the hair would pass so in the end I just gave him a shave removing the facial hair with a file. I think he is quite passable if a little rough looking.






Saturday, 24 June 2017

Crooked Dice Detectives

A couple more detectives finished off for my Law and Order cast. This time they are from the Detectives and Low lifes blister (I'll do the other two members when I get around to doing a criminal cast as I need to purchase a fair few figures for it still)

First up is the Beat Detective in my list I have him as an Investigative Academic. 

I tried him out in my first game in a while on Wednesday night vs Pulp Citizen. The IA was very useful to get to the Objective tokens further away early on due to his Spy set up and his The Clue is thing effect allowing a free move towards a token at the cost of a plot point.

I ran a 35 rating list very similar to what I intend to take to the 30 rating 7TV day next weekend. The extra 5 being the marksman so I can try him out and see whether he is needed.

The Cast I picked for Pulp Citizen had a lot of guns and gadgets as this was something I am likely to come up against.

We played the escape and it was a tight game with a 5-4 win to me. My cast was axed in the last but one round losing some more models and I failed to get half of my cast off the table edge. Though I did manage to pick up 4 out of 5 objective tokens.

I enjoyed playing the coppers they were a lot of fun the Marksman achieved very little except damaging Pulp Citizen's car early on but then getting gunned down himself. I will leave him out I think. Pulp Citizen was quite unlucky with his dice rolls when he need to put the hurt on me he rolled a lot of 1s where as I rolled plenty of high dice rolls.

My cast is very quick especially with the coppers in the car and the police dogs. We made a few mistakes mainly forgetting some rules like rear attacks not allowing you to add extra dice and a few others.






Next up is DC Drew Falstaff a old school copper I am again unsure what to cast him as perhaps a bodyguard bruiser to reflect his above the normal sort of extra.




Wednesday, 21 June 2017

Crooked Dice Tough Detectives

To lead my Police Cast I need to get some characters done to lead the bobbies in my previous post. I have painted up the Tough Detective from the aptly named 'Tough Detectives' pack. These characters have an uncanny resemblance to those from Life on Mars. Something that until recently I had never really watched. I am remedying that and thoroughly enjoying it

I really enjoyed painting this figures its an absolutely wonderful sculpt and captures Gene Genie brilliantly. 




I'm not taking this model to the 7TV day but having enjoyed the tough detective so much couldn't resist doing the other models from the same pack. I am not sure what to use this second detective again based on LoM in my cast. 

Profile wise as there are no lower ranking detectives. I am hoping that the Beat is revisited and updated for second edition. There is an Investigative Academic profile but they don't carry a gun which is what this model has in there left hand. Dependable Deputy seems the next profile along that could work.


Final member of this pack is a WPC again not sure what archetype to use her as. Though obviously a normal Bobbie profile would work in a pinch. But I'd like her to be a bit more cleverer as Annie is in the show.



A pic of the whole pack together.

Monday, 19 June 2017

Crooked Dice Police Sergeant and Marksman

This is the other half of the Police specialists blister (Sergeant and Marksman). I finished the Sergeant the other day but included him again just as because they come together in the same pack.

The Police cast lacks much ranged thread with the only guns on the detectives. The Marksman adds a high calibre rifle to the cast giving them a bit of long ranged firepower. The Marksman is expensive though at 5 ratings. I can have 3 normal bobbies for the same amount of ratings (2 each but 3 for 5 ratings).

I'm still torn about whether to take him to the 7TV day or not it reduces my numbers drastically.




 The detail on this sculpt is fab though the Police badge on his his jumper drove me goggle eyed.


Friday, 16 June 2017

Crooked Dice Police Officers (Coppers 1 & 2)

As mentioned in my Emperor Penguin post I am going to the 7TV day at the Wargames Illustrated HQ on 1st July.

I need to make a 30 Rating cast using the 7TV Second Edition releases. I could of just gone with something from my collection but felt it was a good excuse to clear some figures out the todo pile.

Having had a mooch in my drawers I found the Beat detectives and sticking on Life on Mars have decided to do a Law and Order cast.

First up and finished in a mass production line are the ordinary Police Constables. I had picked up two of Coppers 1 and one of Coppers 2 blisters giving me 9 ordinary constables. I also included the Police Sergeant (comes in his own pack with a marksman) as he wears a similar uniform.


 Coppers 1

 Coppers 1 pack 2 heads switched around and not satisfied I bent the arms slightly to make them more different,

 Coppers 2

 Those on the left are as they come and those on the right are the modded versions.

I Love this model its one of my favourites from the entire range. The Marksman is a close second though (being painted up as I type this!)

Wednesday, 14 June 2017

Batman Miniature Game Penguin Lieutenant.

Another addition to my Penguin Crew this time another Large release. The Lieutenant is a henchmen and weighs in at 50 rep which is expensive for a Penguin Henchmen. This guy is an awesome single piece figure. This guy is Large (more obvious in last pic) so comes on a 40mm base.

Stats wise he is upper Henchmen level Willpower 5, Move 2, Attack 4, Defense 3, Endurance 7 and the usual Special 3. Attack 4 is great making him hard to block and potentially dishing out 8 Stun.

Trait wise he has Large (obviously) adding various bonuses and a negative. Large means he can move 12cm basic instead of the normal 10cm. Cannot be pushed, grabbed or knocked down by smaller models, Can reroll endurance and recovery tests. Being large he adds +1 to pings for being big so a 4+ ping becomes a 5+ so more vulnerable to missile attacks.

The Lieutenant has a biker jacket (ignore the sharp rule) making it harder for enemies to wound successfully. Mobster which means he gets a free attack when outnumbering. Take Cover a nice boost to henchmen within 10cm when activated giving them all a Defense Counter for free. Reinforced gloves so his attacks do double stun damage and finally Taunt which allows him to move an opponents counters when within 10cm into attack. Useful for removing defense dice on models who have already activated and for messing with other peoples plans as you can move SC counters preventing flying or activating other abilities.

As a Henchmen he can be given equipment as well and Penguin has plenty of cash for extra gear. I am forming some plans with the original Penguin crew I had but need to think about the equipment a bit more.



The whole crew so far with Emperor Penguin. (Doh I forgot about my Titan Thug!)

The original Penguin and the guys.