Tuesday 17 April 2018

Escape from Von Bludd (An Episode of 7TV)

After playing a game of 7TV on Wednesday night with Pulp Citizen my daughter Carmen asked for a game so who am I to refuse! So Saturday morning we set the table back up and picked out some models from my figure trays and made some random casts.

The Scenario was rolled up at random using the Episode guide from the rulebook. We rolled a D6 and ended up with 'The Escape'. In this scenario the defender (Carmen won and chose to be the Defender) has to get half of there starting model total off the attackers deployment board edge. 


Here is the Heroic cast. 30 Ratings

Agent Kitty (Action Hero Star)
Agent Fox (Angel of Justice Co-Star)
Scientist (Extra)
Commander and 5 Security Guards (Extra)



The Villainous cast

Dr Von Bludd (Mad Scientist Co-Star)
Jaws (Marauding Monster Co-Star)
Thug Bruiser and 5 Thugs (Extra's)

Setting the scene.

Agents Kitty and Fox top agents of secret government agency are escorting a Professor Smithers. A scientist specialising in harnessing Solar energy and who is being forced to combine it with powerful laser technology is hoping to defect from the clutches of the Evil and possibly mad Doctor Von Bludd.

Von Bludd is no fool however and has lured the agents into a trap hoping to get rid of this constant thorn in his side once and for all. Jaws his head of security and his thugs spread out on the hunt.


In a suspiciously quite part of town abandoned cars stand in the middle of the road and the lack of folk going about there business make Kitty suspicious. Feeling like a trap is about to be sprung Kitty splits her group with the professor sent up the left side of the road junction near the storage containers with two soldiers as escort. Agent Fox infiltrates near the storage shed at the back of the service station checking the way is clear. Just as she is about to wave the group forward Agent Fox smells a waft of cigarette smoke on the breeze and spots two thugs a large man behind them in a purple suit whispers an admonishment to the smoking man and urges them to pay attention.
  

Agent Kitty investigates the abandoned diner finding nobody around spotting a suspicious looking package on the counter(picks up an objective) and walks outside and gives the troops sergeant a hand gesture to fan out and watch for trouble.



Agent Fox springs from behind the shed a round house and chop to the throat taking down the thug bruiser in the purple suit. Startled by the surprise attack they thugs are unable to attack back (Spy special effect meaning the are immune to strikes in the first round)


Jaws launches forward on a jet pack smashing one of the guards down and wounding the commander.
A thug advances forward and scoops up shouting back to Von Bludd that there is no sign of the Professor ahead (picks up the hero side their second objective)
The Professor and his two guards leap frog the containers hoping to support Agent Fox.
Agent Fox in a flurry of blows takes out another Thug waving to the guards with the professor to make a run for it.
The melee around the centre continues with neither Jaws or the Sergeant able to break from the scrum. Agent Kitty checks the car for keys to see if the can make a quick get away but comes under fire from a thug and Von Blood both causing flesh wounds on Agent Kitty forcing her to retreat out of the danger zone.
Agent Fox continues to trade blows with the thug seemingly unable to gain the upper hand.
A thug creeps round the back of the fight hoping to assist Jaws (picks up a second objective)


Tired of trading blows agent fox draws a pen gun from her jacket and takes out the thug with a dart to the neck.


Stealing the scene Agent Fox the Professor and escort all escape the table edge. Whispering into her radio to Agent Kitty they are now clear.


A thugs steals around the back of the fight between Jaws and the Sergeant (In position to pick up the fifth and final objective)

Jaws tired of the delaying tactics of the sergeant stuns him with a burst from a sleep spray picks him and snaps his neck. 
Jaws then goes after the other soldier.

Von Bludd activates his own personal jet pack (countdown card allowed an already played gadget to be reused) in a bid to rid himself of the mortally wounded Agent Kitty for good. But Agent Kitty was to nimble on her feet despite the wounds and dodged the shots. 



Realising that victory was no longer in his grasp Von Bludd slinked away in the darkness to lick his wounds and plan his revenge (Von BLudd Failed his spirit test as half my cast had been lost and naturally I rolled a 6 to see how many models were removed losing all remaining cast members in the process).

Tallying up victory points at the end Carmen won a solid victory 9 to my 2. Neither of us achieved 'The Escapes' episode victory conditions as Carmen needed to get one more model off the board to score the need 2 VP's.

However we both scored 2 VP's from collecting objectives. Carmen got another 2 for axing my cast and then a further 5 vps for removing Von Bludd and Jaws. ( I need to check this and find out if axed stars/co star still they count towards VP's when removed rather than from damage).

It was an awesome game taking just over a 2 hours with a break in the middle for snacks. 

38 comments:

  1. Very nice AAR Simon, and looks like you both had a lot of fun, will we be seeing a GI Joe one soon ?

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    1. Thanks Dave. Possibly I tried to take pics after a game the other night but I lost track towards the end.

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  2. Excellent looking miniatures and terrain!

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  3. Thanks for posting the AAR, looks like fun.

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    1. Cheers. I love with 7TV you can just pick minis out your collection select some cards and boom instant game.

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  4. Fun indeed, looks gorgeous!

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  5. Excellent report & table Simon. I don't have these rules, but they do look fun!

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    1. Thanks Terry they are my favourite ruleset. The Countdown deck and gadget cards leads to some fun games!

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    2. How do they compare with Pulp Alley?

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    3. Can't say I have tried Pulp Alley to be honest Terry.

      I think from what I have read about Pulp Alley it has more of detective feel to it. But you could easily do the same with 7TV.

      The objective markers are placed in most games and are used to score extra points outside the episodes victory conditions. The also add extra plot points to your pool if collected by your stars and co stars so encourage your characters to collect them rather than your extras.

      Its a great system the countdown decks random events really tell a cool story. Gadgets add a lot of fun. They are writing a Pulp add on for it but its not due until 2019.

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    4. Cool, may add this system to my wishlist!

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    5. No need Terry the base rules and cards are available free.

      http://www.crooked-dice.co.uk/wp/product/7tv-2nd-edition-rules-cards/

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    6. Mechanics are very different. but game ethos is very similar. Both systems allow a surprising variation of games with settings that only rival your imagination. If you can play it in one system it can be played in the other. It really is all about personal choice.

      It's Cadbury's vs Hersey's some people will like one some people will like the other. I just like Chocolate! (So I like both)

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  6. Ah, I envy you! I can't get my daughter to think of anything other than unicorns, let alone playing games.

    Sounds like a fun time, though I was a little surprised at how Jaws was held up for so long by a mere extra :-) .

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    1. Cheers nicely painted and cool looking female miniatures does the trick. I am considering Burrows and Badgers though so we'll see what happens when I get that.

      My youngest daughter wanted to get involved but didn't play long. I think with 7TV because you activate your whole cast at once gets bored. Leila much prefers games where a one character has a go then play switches over.

      The mistake I made was having to few members in my cast so once half the thugs were lost I was taking tests. I think he basically fluffed his dice in the second round. In fact he got coshed at one point and got knocked down costing me precious plot points to get him back. Carmens defence rolls were quite high in between turns. These two health commanders can be a thorn to remove.

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  7. Great to see "7TV" in any form getting some coverage on your tip-top blog, Simon. Wonderful posting with some interesting/varied casts. More please and I may well dig out my First Edition rules as a result :-)

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    1. Cheers dude. Certainly more will be coming :)

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  8. Simon this is the first AAR of yours that I've read and I really enjoyed it but the scenery is fantastic. You've got a lovely derelict feel to it, it just looks so dusty and believable.
    I see that my Becky and Boris are moonlighting for your 7TV company, I hope the pay is not too good as I need them for my own films. ;)

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    1. Thank you sir! I can't take credit for this terrain. This is an old demo board for a post apoc game that was being given away and I snapped it up :)

      I'll speak to the producer and makes sure he gives them a raise so they don't leave!

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  9. For an off-the-cuff game it looks great and sound like you both had a lot of fun. I don't know why I can't seem to get enthusiatic about 7TV even though I read many great reports and aars about the game - not having an oppent may be the cause.

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    1. I suppose if you have no opponents then yeah your going to struggle to find the mojo to follow it up. I am looking forward to the Post Apocalyptic set as its essentially 7ombietv with extra stuff added in. New vehicles rules from other post apocalyptic genres such as mad max etc

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  10. Terrific report. Good board and figures (who does not like a villain in a purple suit?) And best of all a family game and that has got to be the best thing.

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    1. Thanks Clint! Yeah I enjoyed it very much my next project will hopefully have the whole family involved

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  11. Fun post to read. I’ll have to remember to have some painted female figures available for when my daughter gets old enough to be interested in playing. 😀

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    1. It does work well. I have a fair few so the girls have a good selection. Kitty is popular as she has the Hello Kitty style pack pack on :)

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  12. Fantastic post Simon, thta looked like a great game.
    Cheers
    Stu

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    1. Cheers Stu it was good fun. Enjoyed it immensely.

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  13. My goodness Simon, that was so fun to follow and the table, terrain and minis are excellent.

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    1. Thanks very much Dai. Glad you enjoyed it.

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  14. It's so great that in an age when most children are glued to their tablets/smart phones that your daughter actually asked for a game. Nice! :)

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    1. Cheers. I must do it more often. My next project which I just posted about is another step in that direction.

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