Tuesday, 11 February 2014

Across the Dead Earth Basic Game Play Video



Hi folks there is now a video of the basic game play up on you-tube for Across the Dead Earth. Well worth a watch if you want know more about how the game works. For those who've not seen it yet check out the website for more background info.




9 comments:

  1. Having seen the video my view of the game has not been hurt in any way, But I'm not there yet. But still edging closer.

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    1. As Rich says below its just how the basics work. No event cards or orders or anything.

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  2. Quite interesting. I was sad to hear him say their movement is called Speed. Well, it sounded like that's what it's called. That's the same in my game rules lol. Wanted something different to movement.

    Oh well, that doesn't matter. Seems like a good game. I like how if you roll more than you need it comes off your save roll.

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    1. You need to get a move on then mate! trouble is there's only so many words you can use for movement really.

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  3. Hopefully the second part will be more interesting as we get into some of the aspects which are unique to ADE...but felt we had to cover the basics first.
    In the advanced game play video we will see how the different classes affect tactical decisions, how the Leader's order can throw a cat amongst the pidgeons, and how Event Cards can be used to interrupt an opponents turn.

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  4. seems an interesting game, and some of the game mechanics are novel and look quite unique. but, speaking for myself as this is my mine requirement in a game, what is the solo-play potential? something to ask on their website i know, should i become interested in the game.

    Cheers for posting the video!

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  5. Hi there! If you ask anything on our website you'll definitely get an answer, but as I'm here I will answer here.
    I know people DO play it solo, I personally feel that you can't use the card system properly that way, because you cannot take yourself by surprise if you know what card's both teams have. However, the expansion which I'm forever talking about writing will include rules for Sollus (essentially zombies), feral dogs, and possibly other creatures and factions which will be controlled semi-randomly by dice and cards for the purpose of being neutral in multiplayer games and allowing solo and co-operative games. I am also toying with the idea of writing solo/co-op specific scenarios in which Gangs can take on re-spawning State troops etc. So in summary, I would say there is definitely potential.

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