Thursday 25 May 2017

Batman miniature Game SWAT Echo & Bravo

Working my through my Law models next up are a couple of the Swat team members. Echo is part of next tournament list and Bravo I need for a demo game I'm running this week for some friends.

These are older models and as such were a pain to put together. Echo was ok being the new Swat member in the Comissioner Loeb crew set but Bravo is old school coming with Comissioner Gordon and the other Swat members Alpha and Delta.

Both models come in several pieces. Legs, Torso, Arms and Head. Bravo's issue is you have to bend the shotgun to get them to fit onto the body and unfortunately its very hard to untwist. I've done the best I can with it and have seen quite a few noodly shotguns in my games.

Echo is very much an objective grabber he has good endurance and movement. A Bullet proof vest to mitigate firearms. Echo has gone through several errata over time adding Brutal allowing him to rerolls the collateral in order to increase the chance of getting the critical push that it does. Recently they added Lethal Blow which is a special attack which if successful renders your enemy senseless losing all there action counters.

Bravo also has the same stats as Echo good endurance and movement but his main use is mobile firepower with his shotgun. It is only single Rate of Fire so there is no downside to keeping still to increase it for more shots. Allowing you to just advance laying down fire as you advance up onto an objective. I find shotguns a bit hit and miss personally I always seem to miss when using mine lol

Sunday 21 May 2017

Batman Miniature Game Gold Card Sgt Winslow

At the recent tournament the prize I selected from the pool was a Tournament or Gold Card. A new profile for an existing miniature. In this case it use the Gotham Policeman who normal is a minion anyway and used to fill out lists as he is only 16 rep.

Sgt Winslow Gold Card

Gotham Policeman (who you can take 3 of in a list. Shame they don't do anther pack of cops for this with alt sculpts especially when the female cop in the other police pack is also a minion).

This version of the Gotham Policeman has been renamed to Sgt Winslow based on the Officer from Diehard that first gets called to investigate Nokatami Plaza. Also in the US Series Family Matters (I am not familiar with this show at all). Sgt Winslow can only be taken in Law crews so I can't use him in Green Arrow or Batman lists which is a shame really.

Anyway Sgt Winslow get a nice bump in his stats he is 12 rep more but has higher Endurance and increased strength, Gains detective (cancels a pass), Bullet Proof vest (4+ to with firearms rather than the usual 2+, Veteran (able to reallocate 2 Action counters upon activation) and Order (can spend a SC and get a friendly model to redistribute 2 of there counters).

Sgt Winslow still keeps Arrest and Lantern which can be useful though Lantern I rarely see used.

His weapon has changed from a baton to a tonfa which is Handy and Defensive (Rerolls to hit and block) rather than handy and heavy. (rerolls to hit and +1 strength)

I hope to use Sgt Winslow in my Law Forces crew replacing the Agent O'Connell Officer with the Tazer as a similar price in Reputation but I prefer the durability of the bullet proof vest and the rerolls to blocks is very handy to have. Sgt Winslow will be my objective sitter most likely with the a Whistle equipment giving him the Halt! trait allowing him to slow down enemies approach.

Anyway I felt I needed to make a model of him (I fortunately had a spare set of Gotham Police 1) I trimmed down the baton to keep it more Tonfa like and sculpted on a bullet proof vest using milliput.

I am quite pleased with results and look forward to getting him on the table in my Law crew.

Thursday 18 May 2017

Batman Miniature Game Batwoman

The First Sidekick for my Law Forces crew finished (and of course she can be in a batman crew as well) Law Forces lists when being built tend to get very large numbers wise very quickly as they don't have many hard hitting models. They tend to have lots of firearms so the funding gets eaten up quickly leaving you to take lots of the Cheap Cops Gotham Policeman/Woman which you can take upto 3 of each.

Batwoman comes in at 95 rep so takes up a good chunk of reputation. Batwoman is a decent fighter, has a batclaw and has medium ranged remote control batarangs and night vision meaning they can used at there full range and ignore pings in there path. Batwoman is also has Searcher a trait you rarely see reducing your opponents strategy points by 1.

Batwoman also has the Criminology trait cancelling the runaway trait when within 30cm (Can't be arrested) so very useful for your cops arresting KO models. Especially hard hitting ones like Dark Knight Rises Bane.

I really enjoyed painting this model but as an older sculpt came in odd pieces. Namely a separate head and lower right leg...... Which annoyingly with how much the cape overhangs the base had to be pinned. I am hoping she survives gaming use and will be stored carefully. I have add some weight to the front to try and compensate for the cape.

I also had a disaster with the base coated model dropping the box I store them in breaking off the head and chipping the paint! I am glad she if finished as I really like the sculpt and look forward to using her on the table.

Sunday 14 May 2017

Batman Tournament Titan Games Lichfield

Been meaning to write this up since the beginning of the month but alas not had the time due to many real life reasons.

Anyway went to my first tournament this year at Titan Games in Lichfield.  It was a good turn out with 14 people turning up with a good variety of crews.

As mentioned in previous posts I was fielding a 350 reputation $1500 funding list.

My Chosen crew is the Suicide Squad (team)

Harley Quinn (squad)(boss)
Rick Flag
Deadshot (squad)
Katana (squad)
Captain Boomerang (squad)

My first game was Looting vs a Two Face crew run by Mark. This was my first outing with the squad having not played with any of them as part of other crews either. It was a learning experience. Flags multifire is great but only if those dice roll better than 1s and 2s. Same for Deadshots Bullet time lol

I won this game 43-10. Highlights were Rick Flag taking loads of punishment off Two Face goons and Two Face himself. Deadshot got onto an ammo objective and gunned down goon after goon with his custom MG.

Harley ran over and baseball batted Deadshot then did the same to the Riddler. It didn't go all my way. Two Face Tommy gunned Captain Boomerang KO'ing him but fortunately he passed his endurance roll and got back up.

In the end I nearly wiped out Mark's crew all that was left was the Riddler limping off and here the game ended.

Next game was against Liam Callebout a newcomer to Titan I think but a regular tournament player down South and winner of the Worlds Tournament a few years back.

The Suicide squad were facing  an Arkham Knight Nightwing led batman crew utilising the bat signal, ammo and titan objectives.

 We played Dirty money which has two neutral central objectives as well as all our normal ones. This was a tough one there were two narrow lines between buildings lots of lamp posts. This game didn't go as well as the first.

Captain Boomerang fluffed his damage rolls on a lamp post. Allowing Deadshot to be halted and preventing from getting his bullet time off again Azrael. The dice gods deserted me this game ever opportunity to get out some damage with my ranged weapons or attacks and the dice just said nope.

Deadshot was nobbled by Nightwing and then stabbed to death by Azrael. Cyborg flew over shot up Rick Flag with his plasma cannons and flicked on the bat signal.

Harley and Katana tried to beat up a female cop and the Quick Reaction Team guy with riot gun. But whiffed there attacks.

This was a major loss 51-9 to Liam. I really struggled to counter the high mobility and attacks from Cyborg and Nightwing

Round 3 was against Kris Burton who was fielding the new Arkham Knight leader model and Deathstroke. This was going to be a tough game. Arkham Knight is a fearsome sniper is very mobile and has some nasty teleport tricks which still allow him to shoot at his full RoF.

Both AK and Deathstroke also have Undercover meaning the deploy after everyone else.
I managed only to take out the militia brute and the RPG guy. Harley tried to get close to Arkham knight but was gunned down. Deathstroke beat the crap out of Deadshot after he took down the Miltia Brute with bullet time.

Rick Flag again whiffed his shooting rolls. Getting Sniped in return with Katana bodyguarding him and then failing to dodge. Round 4 I was struggling for VP's and now the explosive collars came into play. Randomly rolling between Captain Boomerang and Rick Flag(flag is immune but still included) but alas the dice rolled up Captain Boomerang and off his head blew.

Flag was KO'd by Deathstroke managed to recover but then failed the runaway test at start of round 5.

I forget the exact VP score for this one but it was 43-4 to Kris ouch.

Overview is that the squad are really fun to play. They struggle against mobile beaters like Nightwing, Cyborg and Deathstroke. Arkham Knight is filthy lol.

Against Henchmen heavy crew the squad can hold there own and do really well. I need to rethink the composition of the Squad and look at getting some distract options in there to lower defenses on characters like Deathstroke.

It was a lot of fun. I came away with a tournament Card of Sgt Winslow (Based on the cop from Die Hard 1 who is first to arrive at the tower) which is perfect as I am starting a Law Force crew next and have a spare model to use for him so.

It was a good turnout overall and another is planned for July date yet to be confirmed.