Showing posts with label Villains. Show all posts
Showing posts with label Villains. Show all posts

Saturday, 15 September 2018

Crooked Dice Children of the Fields Strawman

I was pleasantly surprised at how fast and fun this guy was to paint as I only got him primed on like Tuesday afternoon. I primed him with Humbrol Sea Grey Acryllic spray. I then basecoated him all over with Steel Legion Drab. A heavy wash of Army Painter Strong tone then followed. The base was painted Gorthor Brown and again a wash of Strong tone.

Once dry several layers of drybrushing was done. First the original Steel Legion Drab, Then Tau Ochre, Then a little bit of bronzed flesh on the upper parts. Various runes were then picked out in Ushabati bone and then I picked out varios logs in Oak Brown and applied a few select dark tone and strong tone washes to other wood sections.

The base was given a drybrush of baneblade brown and then the paved areas a wash of dark tone

Whats been on my mind a lot was whether to do eyes or not and in the end I decided to have a stab at glowing green eyes which adds a spot more colour and also ties him in with my cultists and other characters.

Thats it currently I will have to come back to the villagers after the event. Next week is going to be crazy busy with open evenings, meetings at work and all the usual hubbub of life. Looking forward to next Saturday though :)









Wednesday, 12 September 2018

Crooked Dice Cultists and Sinister Mystic

A few early and late night painting sessions at the start of the week has enabled me to get all the cultists done for my Children of the Fields Cast. The four hooded types are Crooked Dice as is the Sinister Mystic in the centre who comes from Villains 1 pack.

The four bearded fellows with various vintage firearms are by Westwind in their Empire of the Dead Brotherhood range. I had these left over after selling on most of my collection lurking in a box I found. Seeing the variety of older weapons I thought the would fit in with the background for Winterly being isolated and behind the times.

The Villagers sadly are going to have to wait I think now as one nights this  week and two next week are being taken up with High School open evenings that we need to go to. My eldest Daughter Carmen has got to decide which one she will goto  next year when she finishes Year 6. Crikey that has gone way to quick!!

 I am glad to get these done but am fed up of painting green for a bit!



 
The sinister mystic

 Brotherhood with guns. Love the Blunderbuss and Volleygun armed ones.
The faces on these where really nice to paint. the hair surrounding the faces on some are a nice touch if a little bit tricky to paint.


The Whole cast so far. Up next I am going to try and tackle the Strawman he as been primed, basecoated and just been drowned in AP Strong tone once thoroughly dried lots of drybrushing is to be done.

Wednesday, 17 February 2016

Pulp City Villains Starter Set Review


The Second starter set I picked up was the Villains naturally I wanted adversaries for the Heroes I picked up. You can view the Hero set review Here. Also If your interest in the rulebook review click Here.

For more information and background on the rich and wonderful universe it set pop over to the main website and have a browse.


Anyway onto the Villains starter. It comes in a similar size box to the Heroes Starter with lovely artwork and painted examples of the contents within.


The rear of the box naming the characters and telling you what inside.
All nice and neatly packaged with foam padding to protect the figures.
You get a quick reference and quick play rules sheet with it so you can start playing straight away. 

Character cards for each Supreme in the boxed set, stats on the front and then attacks etc HP etc on the back.

The figures are gorgeous the only real difference is that some of these come in a few more pieces. Nuke has separate hands and Anansi has her right arm. The castings are nice and crisp again very few moldlines. The joins are socketed nicely and It took me a few second to clip off the hand and glue them onto Nuke and Anansi's arm was a doddle to just glue on.

The detail is fabulous and and it is not so much that you feel daunted by it either.
 Nuke a level 2 Blaster

Aurelius is a tank character

Anansi is a rather cool looking Infiltrator.
The Trio Assembled
Based and ready to be primed :)

One thing I love about the Anansi figure is the out stretched arm the hand in particular is wonderfully cast. The fingers are all spread out or splayed? they are nice and firm they don't feel like they would be a weak point like you get with some metal models in the same pose.  Plus they are nicely cast sometimes you end up with blobby fingers or hands that lack detail and these are mint!



Saturday, 13 February 2016

Pulp City: The Supreme Edition Rulebook review


Taking a break from my normal projects I have decided to delve more into superhero gaming. Only this time rather than more Batman I've plumped for the Pulp City game which for me has a wider appeal with its own brand of heroes, heroines, villains, aliens, machines and monsters.



Before I start on the review of the rulebook I have to point out what an amazing website the Pulp City website is. It is chock full of really cool stuff, a really handy team builder, character bio's, short stories, faction fluff and even do character spotlight's with hints and tips on how to get the best from your supremes. Its one of the things I explored before deciding to get into the game.

Check it out 
PULP CITY WEBSITE

I have picked up The Supreme Edition rulebook, the Heroes Starter and the Villains Starter to begin with as it gives me two small teams to play games with. I also have a few other characters that I can add once painted to boost these two starter teams. I'll do a review of what you get in the figure sets in my next post on Wednesday.



The book is in hardback and is 127 pages long. The book you can split in two and the first half focuses on rules and the second half is full of the background and short stories for a ton of factions and groups that are trying to take over or defend Pulp City.



The rules half of the book is broken down into easy to find chapters explaining the rules and features of the game such as how the action point pool, movement, exclusive actions etc all work. Each section has a summary of that section outlining and where need has illustrated examples of  how certain rules playout.

To start with the index at the start details each chapter and breaks down what is covered in each one. Something I find very useful when needing to check something in the middle of the game. Also something I rarely see these days in wargaming rulebooks is a glossary again another useful feature to find information during a game. Something I find is sorely lacking with some game systems.

Index/contents

Glossary

The text I found easy to read and when required to find a particular sub section on a page it is headed in bold text which makes it loads easier to find. The book is laid out in a sensible fashion and has loads of colourful art and pics of the miniatures from the range. Examples and summaries are boxed out and easy to find in there relevant sections nothing drives me more mad than having to hunt back and forth to find a rule which should of been clearer to find in the first place.


I think what has got me most excited about Pulp City is the background section in the second half. It has reminded me what it was like to get a brand new Warhammer Army book (back when they first came out) and would spend days and weeks just reading over and over the background and stories in it. It really is a rich background and the characters are fantastic it is hard not to like someone or something from each of the factions.

Now there is a large number of factions that are trying to gain control of the City for their own nefarious reasons as well those just trying to defend the city. Each faction has a short story (sometimes from different sides) then goes on to list the groups objectives and motives. Each faction then has a list of the heroes and villains that make up the faction. Some characters can be found in different factions displaying in some cases there split loyalties or selfish own pursuits for power.




One of the cool things I found was that you can just play the game as heroes vs villains so you can mix and match your favourite characters and not worry about which faction they belong besides being Heroic or Villainous. All you do is pick a total level for the game and then select Supremes whose levels total that amount.

For example a 6 level team could have two level 3, Three level 2 or 6 level 1 Supremes or any mix of the three. Obviously this has advantages and disadvantages depending on who you choose etc. Now the background section doesn't go into detail any particular rules on the Supremes as this can be found on the character cards that come with the miniatures which is better in my opinion as all the info you need is there on a small card. (Which you can sleeve as well for extra protection).

Now I can hear you say well how do I choose who I want not knowing what they can do? Well that is simple the Pulp City Store has that covered! If you browse through the store and take a look at the figures individual store pages you'll find amongst the photos of the mini's are photos of the stat cards! Simples!

Take a look on the

Overall I am really pleased with the book it is easy to read, find information and looks great to boot. It has to be one of the best rulebooks i've picked up in years! If you like your superhero gaming I highly recommend it. I'm looking forward to doing some battle reports and covering the games mechanics.

Another thing worth mentioning is the flat rate shipping £4.62!!!! That's awesome considering its a book as well as miniatures

In my next post I'll cover the Hero Starter set and what you get in it.