Showing posts with label 7TV2E. Show all posts
Showing posts with label 7TV2E. Show all posts

Tuesday, 4 April 2023

7TV Post Apocalypse Road Warrior Day



       

So 18th March I went to Board in Brum for a 7TV Apocalypse day. We played 3 games throughout the day. Following a narrative set by the organiser Wayne Bollands the 3 games had extra rules or slightly modified scenarios from the Producer guides.


Casts and Crews

So it was only a small event with just 8 players which was a shame really. However it was great meeting up with the regulars to roll dice and chat geek stuff :)





My hastily put together cast the night before. The building work going on has just disrupted my hobby time to much to get anything done. Its nearing completion in the next few weeks or so. I used my Across the Dead Earth 'State' theme miniatures with some vehicles I already had done plus a random HF Survivor as my leader.






This was probably my favourite and I think nearly everyone's cast of the day. Themed around the various Mad Max Villains. The vehicles with their lighting effects it was an awesome looking cast.




Shaun and his Heaven and Hell themed cast.


Kirsten had a super Buffy the Vampire Slayer cast with customised profile cards.









James had this brilliant cyberpunk type cast of which I think the War Machine steals the show. Though I love the racer and bikers


David Brown's Survivor cast




Tavis's Scavenger cast. With mounted and dismounted bikers.


The boards that people bought in to game on. 


Tavis Hill as usually brought along an amazing looking board!

A Wasteland Bazaar


Ruined town. I think this was a store board. 


Shaun Pike's fab ruined town board.


David Brown's Wasteland Scrap Yard

Game 1
This was against David Brown's Survivor Cast It had a truck a group of survivors and gang of bikers. The objective was to loot as many tokens as possible with destroyed vehicles/vehicles also being able to be looted.


The Cast consisted of a Monster Hunter, Bad Lieutenant(maybe wrong on he co star) Survivor Unit, Biker Unit and a truck



My Scout deploys on his own on the left flank with the intention of grabbing the loot and sniping at the survivors in the scrap yard ahead


The monster hunter and Survivor band scout through the ruins snatching up loot. The Biker gang whizzed down the board coming to a stop near the right hand building. The Truck pulled upto the central building the Bad Lieutenant jumped out and snapped up some loot.



My Truck stalled (countdown card disabled it and all its occupants for a turn)
The attack buggy whizzed forward and let rip with its Heavy machine gun. Killing several bikers and wounding the biker boss


The truck rammed into the buggy causing minor damage.


 The Biker Boss left his bike and ran in to the building snatching up some loot



Finally getting the engine going my Truck rammed into the enemy truck destroying it and injuring most of the occupants. My Grunts and Natural Leader disembarked. My Scout picks off one of the survivors who was peeking next to a barricade.


My Grunts open fire and gun down the Bad Lieutenant. My Leader loots the destroyed truck. The buggy drives over to the destroyed and abandoned bikes the Grizzled Veteran and Gunner loot the bikes.


A Survivor runs out to retrieve his wounded comrade but its a trap and is also sniped by my Scout. The Grizzled veteran charges into the building and cuts down the biker boss with his combat knife. The remaining bike is looted. Dave failed his ax test and his band retreated to lick their wounds. 

Dave managed to grab 4 out of the 5 objectives however I managed to kill his co star, ax his cast and loot the 4 bikes and truck. Resulting in a win for me. I had some extremely good dice in ths game when I need to. The loss of truck ended being a boon as the plot points I gained from all the models affected boosted my dice rolls in the following turns.




Game 2
This Episode was simple. Your band was out for revenge or wanted to settle the score with a rival gang. It was all out attack on the Fury Road. This was against Tavis's band of marauders/survivors





Our bands deployed in opposite corners from one another.



My Bugg whizzed over and let rip with the HMG at the bikers. Killing a few riders. The Scrounger leapt onto a now spare bike and the bikers all roared off attacking the aggressive little buggy. There sawn off shotguns proved to be quite brutal killing the my Grizzled Veteran and the gunner and wounding the driver.



A biker swung his bike chain as he drove past ignite some leaking fuel which caused the buggy to explode and kill the passenger. The bikers ducked and weaved away from the explosion.


A massive explosion rocked the truck. Killing several occupants. The Scavenger truck whizzed forward letting rip at my truck blowing it up and further wounding the occupants.
The Bikers drove up the flank and picked off the survivors.



Games 3 
This was an escape episode. My cast deployed in one corner of the board and had to escape off the opposite corner. This was again Mark and his fab Marauder Band. In the first turn you could only make a single move action and you couldn't steal the scene. 




Both Mark's vehicles roared onto the board. Both letting rip with their rocket launchers. Heavily damaging the truck and killing several occupants. Fortunately the buggy survived unscathed.


The buggy sped off across the board. Its ability to ignore terrain and a massive 18 inch move meant after stealing the scene it left off the opposite board edge in 3 turns. The Truck block the path and everyone disembarked and took some shots at the pursuing racers prepared to sell their lives dearly.


I think this game may perhaps of been better if everyone had been on foot. Perhaps in corners on the same side the board. Then had the vehicles nearby that then had to be mounted etc. The Rockets where quite nasty and I was glad when they missed the buggy as the truck received a proper pasting from just one salvo. With the blast effect hitting occupants on a 5+ and causing d6 damage it nearly cost me a two thirds of my cast in one shot.

It was another great day playing 7TV and having a good natter amongst friends. Kirsten and Mark both won prizes for their casts voted on by members of the 7TV Facebook group. The next 7TV is in June in Nottingham and will be a Pulp/Spyfi themed sci fi event. We all had to pick a miniature out of a bag and depending on who got which figure will influence certain parts of the next event.



Wednesday, 28 September 2022

Danger 5 Nazi Cast

These were originally what I was hoping to get finished for the recent 7TV Pulp Day. However I only managed to get Hitler and Blondie (Hitlers dog) finished with the Shock Trooper squad only being 80% finished. I still also need to get another Co Star done Though I am still working on him but other things have had to skip the queue as I have a Burrows and Badger event coming up on the 1st October and want to get a few more models done for that. 

These were a free sprue that came with Wargames Illustrated a few years back. They are Warlord Games Bolt Action winter infantry. I went with mostly KAR 98K rifles and MP40s for the sergeant/Officer. But the sprue game with all sorts of weapons. Panzerfausts, MP44s, G43 rifles but as I wanted them to fit an earlier period I went with the weapons mentioned earlier. I quite enjoyed doing these both assembling and painting. Though I probably would need to pick up some different paints if I was todo an army as I don't have German Field Grey and the other colours were mixed to match as good as possible to the Historical painting guides I'd been looking at.




I had to improvise with some of the arms so the trooper on the left is actually carrying ammo for a MG34 which the squad doesn't have. If I do decide to get some more and expand them then I will add an Mg34 armed trooper to the squad. The Sergeant and Officer got the MP40's 





Next up is Adolf Hitler himself. This model is from the Danger 5 set by Crooked Dice and is based of the rather amusing Series called Danger 5. Played by Carmine Russo


I went for just a black cross instead of the Swastika and applied the same to Golgo Satana below

Blondie is Hitlers dog both in real life and in the Danger 5 series however it is played by a rather amusing smoking puppet in the series.

I rebased Golgo Satana by Statusque and repainted her shoulder pips and armband to match Adolf's.


The Whole Cast together eventually I will have another officer and I may get some of the excellent Jet Troopers by Pulp Figures to round the cast out a bit.



Monday, 26 September 2022

Board in Brum 7TV Pulp Day Part 2

Game 1

So randomly we were allocated opponents. The game was to be a standard battle with bonus VPs for secretly assassinating a member of the opposing cast star/co star. Names were wrote down and then tucked away for the end of the game. 

My first game was against Shaun Pikes Fu Man Chu cast on the lovely Jady Pyramid board. The Pyrmid had a playable interior. All the doors were classed as locked and you had to pass a mind check to unlock a door. Various Objective markers were spread around the board with one on top and a few in side the pyramid.




The Sky Pirates deploy with the security detail heading towards right side of the pyramid Maddy Land and Captain MacRolland head towards the Pyramid seeking an entrance.


The Sky Pirates second engineer Smithy found the jungle floor treacherous and she slipped over in the mud.


Fu Man Choos gangsters advance cautiously through the jungle


The Femme Fatale Miss Goldheart clambers up the side of the pyramid


The Security Detail take advance and take cover near the treeline whilst Dougie Finnbar and the second engineer advance past a film crew.


Captain McRolland Edges around the Pyramid whilst Maddy Lane users her utility belt to climb the side of the pyramid




The Gangsters take pot shots at the approaching Pirates causing them to duck but causing no casualties.


Some dodgy props cause the trees to both move the East of the set leaving both Pirates and Gangsters standing in the open!



Maddy and Miss Goldheart clamber to the top of the pyramid with Maddy just pipping Goldheart and snatching up an objective. 


With a Flurry of shots several gangsters are gunned down. Captain McRolland tries to fathom out how to gain entry to the pyramid


Dougie and Smithy advance and loose off some shots at the gangsters but both end up missing their target. 


Maddy and Goldheart trades shots neither able to gain an advantage.


The First mate takes a wound from the gangster but in turn guns him down


Fu Man Choo's disciple's gain entry to the pyramid and unlock the internal doors. 


The Disciples however cannot fathom how to unlock the second floors locking mechanisms



Maddy uses her shock glove to stun and wound Goldheart


The Security team advance gunning down the remaining Tong


McRolland, Finbar and the First mate breachs the Pyramid. McRolland snatches the objective from under the Disciples nose! The Disciples tries to shoot the sky pirate captain but misses with both shots wounding both his masters with his hasty fire.


Maddy and Goldheart continue their duel atop the pyramid with Goldheart using her Deringer to mortal wound Maddy. However Maddy manages to shoot Goldheart with her ray pistol and she falls from the pyramid stone dead.


The Security Detail form up at the entrance and are unsure whether to enter or to climb the outside.


McRolland drops a cannister of terror gas causing the Villains to flee the pyramid. Dougie charges in to the Disciple master inflicting a wound


The Second engineer Smithy charges up the stairs and takes down one of the disciples with a couple of swift blows from her wrench.


Maddy clambers down and attempts to gain entry to the Pyramid. In a vengeance the Vicious Lieutenant guns Maddy down from behind ending this episode.

This was quite a close fought game the duel on top of the pyramid was epic. The end result was a victory for the Sky Pirates having managed to achieve their assassination target (Miss Goldheart) and also collecting 2 objectives and axing Fu Man Choo's cast. Fu Man Choo was also successful in the final turn by also assassinating his target which was Maddy

Game 2
Second game I totally forgot to take any pics. However I played against Michael's excellent crime fighting cast. We played on the ruined factory board and this game we played the heist I had a random Maguffin carried by my Chief Engineer Maddy.


Michaels Big Game Hunter climbed the Chimney stack whilst the crime fighter and Police mounted a raid up the right flank managing to steal the scene and stun most of the Sky Pirates Security team. With a twist of fate one of the Police Officers was revealed as a double agent (this was a rule that you gained one of your opponents extras if they chose to steal the scene) However the Crime Fighter was in turn stunned by the Chief Engineer Maddy. In a hail of bullets the security detail let rip at the crimefighter and remaining Police officers. An enemy agent sneaked into the central factory stealing an objective but was then mobbed and beaten up by McRolland and Dougie. Michael failed his ax test and his remaining Co Stars fled the scene. This was unlucky on Michaels part I think he should of waited for his remaining cast members to be able to move up and support the attempted raid with the crime fighter/Police.



Game 3
Pitted the Sky Pirates against Tavis's Jungle Ape cast. We played on the Town Square board for this episode. Tavis cast had captured one of our agents (VIP) and the Sky Pirates were enroute to rescue them. The Jungle Paragon (Tavis's main star) had the VIP captured.




Maddy runs forward grabbing the central objective as does the Captain on the right hand side clambering into the vehicle to retrieve it


Smithy runs forward grabbing a third objective some rather large apes appear around the corner of the building.


The Ape Prince and his friends charge the Captain whilst he is inside the car. Jumping up and down taking swipes at him. The suspension manages on the car.


Never work with animals! Of all the casts for this card to be drawn against. This gave me control of pretty much Tavis's entire cast apart from the Jungle Paragon who swiftly retreated back toward their deployment zone. For two whole turns I had the great pleasure of scattering the apes all around. Allowing Captain McRolland to join up with the rest of the cast in the centre. Despite this a massive brawl ensued and we chipped away at each others cast. I gradually wore down his cast and the game ended however I was not able to retrieve the agent in time. 


Tavis's excellent cast in mono tones! 

It was a great days gaming as 7TV days always are with a good atmosphere and games played in good humour. Tavis came away with Best Table and I end up with Best painted cast both receiving an excellent laser cut trophy and a voucher to be used in store. Next one is planned for January/February time with the theme to be decided.