Showing posts with label Wyre Protective. Show all posts
Showing posts with label Wyre Protective. Show all posts

Sunday, 9 March 2014

The Wyre Protective Game 1 'Loot' (Part 2)

Continuing on from Part 1. Both sides have taken casualties Jess, Red Rum and Dixon of the Stour Raiders are knocked unconscious leaving Herb in a bit of a ropey position. Raven and Bran of the Razor's were both cut down in melee and removed from play. At this point during live discussion via facebook we discussed about recovering from injury currently it requires a medic to move into base contact and use an action to revive your team member. The Stour Raider's have no medic...... So we decided that if a team has no medic or the medic is incapacitated. You can test for recovery by rolling2D6 at the start of the turn for each knocked out person on a double 1 they would come round and get back into the fight though this would cost them an action. Obviously if all the team are knocked out it would be game over.

Turn 8


Bear climbs up onto the top the truck moves over to the prone Dixon and removes him from play with a blow from his axe.


Herb Grabs some loot from the car and moves into the cover of the bushes.
Scurves heads off with his loot counter back to camp.


Herb sprints over to where Jess is lying prone on the floor tucking the loot into his belt he grabs Jess under her arms and begins to drag her to safety.

Turn 9


Scurve drops off his loot and camp and heads back for more. Bear climbs down the truck and moves off also carrying some more loot.


Turn 10


Bear reaches camp and drops his loot off.


Herb drags Jess of towards base camp.
Scurve moves back upto the central car and scoops up the loot left on the floor next to Redrum.

Turn 11


Scurve hefts his wrench and smacks Red Rum on the head removing him from play then heads off with his plundered loot.


Jess comes to Herb helps her up and she heads for the final loot counter over in the wrecked jeep.


Bear heads to the truck to pick up the last loot counter from it.


Herb gets back to base and drops off his loot.

Turn 12



Bear reaches the truck and Herb heads to try and intercept Bear and prevent him grabbing the last loot counter.


Scurve reaches base camp dropping off another loot counter.

Jess also moves off with another Loot Counter back towards base camp.

Turn 13


Bear sprints off back towards base camp with the final loot counter.
Jess drops off her loot at camp.
Scruve head towards Bear and urges him to get a move on (extra move).


Herb realising that the Razor's are scape retreats back to base camp rather than pursuing them fruitlessly.

Turn 14
Sorry no pics they turned out blurry for some strange reason? Anyhow Razor's one the initiative and got back to there base camp with the final loot counter meaning game ended.

Post Game.
Really enjoyed this game the event cards were a bit unkind this time the ones drawn from the deck just didn't fit in with what was going on. Blanks for the Razors and Medic! cards for the Stour Raider's who didn't have one. But hey you can't pick what cards you draw.

Tallying up the Loot counters collected (they all have there own points values on the back) The razor's Win this game! 85 points of loot they found plus 20 points from removing Red Rum and Dixon for a total of 105points. The Stour Raiders ended up with 30 points of loot plus 20 points from removing Bran and Raven for a total of 50points. The Razor's did snag 6 counters to the Raiders 3 thought they both inflicted the same amount of casualties.

Post game injury results where rolled Red Rum and Raven both rolled full recoveries. Dixon and Bran ended up with minor injuries having to pay 5 points each to be able to play in the next game.

A good result for the Razor's they have plenty of cash to spend. Bran gets gets healed. Scurve gained the walkie talkies skill, Bear gains Charge and a pistol, Raven specialise's in Scout and gains Slippery skills as well as now being equipped with a grenade. A new member is recruited nick named Skud well armed with an SMG, Chain and Grenade.


The Razor's kill a mutated creature.

The Stour Raider's don't do badly either the have less cash to spend. Dixon gets healed, Herb gains Medic and Physician Heal Thyself skills and they gain a new member called Mad Dog armed with an axe. 






Thanks for reading all. Next game maybe sometime this week not checked the schedule yet.

Right then I'm off to the West Midlands Military Show. I'll try and take some pics and do a post in the week about it Ta Ta For Now. 

Friday, 7 March 2014

The Wyre Protective Game 1 'Loot' (Part 1)


Scurve looked down the valley though his scope at what damage nature's wrath had done to what was once a heavily wooded area. The smell of disturbed earth assaulted his nostrils as he contemplated what his gangs next move was going to be. 


It had rained incessantly for nearly a week forcing the four of them to seek shelter in an abandoned ruin as the ground had became to slippery and impassible to move onwards. It was far to risky to go back the way they had came either they were stuck for now and had to wait it out.

The rain had stopped  Scurve decided to give it an extra day for the ground to become a bit more manageable before heading onwards. A good job they had really as shortly after breaking there fast a deep rumbling and snapping sound was heard from a far at first but steadily came closer and closer the ground now saturated from all the heavy rain began to give way in a massive landslip forcing the gang to retreat from there shelter as massive chunk of the valley collapsed and rolled away.

Scurve was now using his scope planning the best route down into the valley to get across to the other side cursing there recent luck. When out came a break in the cloud cover a patch of a sunlight shone down into the dell and at the bottom  of the valley the glint of metal was shining all over the place.

Whsitling to the others to get there attention. Come on guys lets go take a look maybe we'll find us something valuable and get us some liquor and some more ammo.

Two miles on the opposite side of the valley......

Jess led her band of raiders through the forest they were out on a scouting run checking the area to see what damage the rains and recent land slides had done and checking on the herds.

Approaching the crest of the hill Jess looked down into the valley below spotting the disturbed earth and metal glinting in the daylight. Giving hand signals to the rest of the group they moved off to investigate.

Arriving at the Dell in the bottom of the valley the four scouts noticed all of a sudden it go deathly quiet no crows cawing or the usual buzz of insects chirping. Sensing something was amiss they all drew there weapons and began to move as quiet as ghosts.


First game of the campaign played on Tuesday night rather than just having a scrap I quite fancied trying out some of the different scenario's and decide to have a stab at a 'Loot' game.
The object of this scenario is to try and collect as many loot counters as possible and return them to your start zone.

Sounds simple enough it wasn't quite a stock as per the rulebook game as I tweaked it slightly to fit in with the background that had popped up while me and my girls set out the terrain.

I had the two gangs coming across an old road with wrecked vehicles on that had been previously buried until the recent natural disaster uncovered them. I chose three normal cars and 1 lorry ably assisted by the mini me Carmen we randomly selected loot counters from a pot (each have there own points value on) and then putting 2 on each car and 3 on the lorry face down so we wouldn't know what the gangs would be picking up. It would cost an action to search the lorry (well pick up a loot counter) representing them rummaging through the wreck looking for useful stuff then carrying it off to there camps. (normally you probably wouldn't use this many counters but as this only going to be a short one I figured what the heck).

Base camps are the gangs deployment zone. (Which has made me want to make some camp fires and stuff) once returning the loot I moved the loot counters off to the stat sheets so I could record who had found what.

Points are awarded for removing enemies from play and if done up close and personal this is doubled as it represents the gang member looting valuables, ammo etc from the downed party. 


The old road uncovered by the flood with a line of wrecked vehicles.


The Stour Raiders camp.


The Razor's Camp.

Turn 1

Both gangs now realising the could be plenty of loot amongst these ancient wrecks both advance cautiously so they can begin the searching.


 


Bran and Raven head towards the right hand cars whilst Scurve and Bear approach the truck hugging the cover afforded them by the large rocks and bushes.



The Stour Raider's split up with Herb and Redrum approaching the central car and Jess and Dixon making a move for the far Right car.

Turn 2 

Red Rum sprints upto the central car ready to search it for loot. Raven advances and takes a pot shot at him but theres an ominous click as her guns jams on her.

Herb moves forward and takes a shot at Raven but the arrow fails to reach her (Out of Range). Bran then moves up to the bushes and rips off a burst of fire from his machine pistol at Herb but the recoil spoils his aim.



Dixon moves over to the truck and pulls himself up top to take advantage of  its height. Bear moves into the hard cover provided by the rocks. Jess moves to the nearest car wreck grabs some loot and moves back to her position behind the rock. Scurve braces his hand cannon and takes careful aim at Dixon but the shot goes wild and just blows a hole in the undergrowth.

Turn 3


Bran moves further along the bushes and lets rip at Red Rum with his machine pistol blasting him over the pain knocking him unconscious. 


Herb moves across the old roadway and hits Bran with an arrow from his bow but fails to penetrate Bran's jacket.
Raven cleared the jammed pistol and fires a shot off at Herb but clearing the jam has thrown her aim off.


Pic 1

Pic 2

Dixon sights down his crossbow at Scurve but the bolt harmlessly clacks of the large rock Scurve is sheltering behind. Bear moves up to the truck and grabs a loot counter (Pic 1). Jess drops off her loot at camp (pic 2). Scurve moves to the other end of the rock loosing another shot at Dixon on top of the truck blowing Dixon off his feet and causing him to loose conciousness he gives a sharp whistle to Bear and points back to base camp with his loot and Bear moves towards him (pic 1).

Turn 4

Bran steadies his machine pistol and lets rip a burp of fire from it at Herb missing completely. Herb nocks another arrow and with what seemed like deadly precision hits Bran with again only for the tough biker to shrug it off as if it was nothing. Raven moves up hoping to take a better shot at Herb hitting him but failing to cause him any harm. Jess hearing a lot of gunfire over to the east sprints over to help out Herb. 


Bear continues running over to base camp whilst Scurve grabs a second loot counter from the truck and also heads back.

Turn 5


Herb draws his Bowie knife and charge into Raven causing a mighty blow which Raven shrugs off as if it was nothing. Bran opens fire at Jess but the spray of bullets are wide of the mark. Jess in return moves behind the bush and lets rip with her shotgun at Bran but despite taking aim is wide of the mark. Raven slips away from Herb and blasts him with her pistol the bullet ricochets off his Bowie knife and he is unharmed.


Bear and Scurve drop off there loot and prepare to go help out Bran and Raven.

Turn 6


Herb once again charges into Raven this time cutting the woman down. Bran opens fire at Herb in revenge hitting him but causing no damage. Jess hefts her hockey stick and charges into Bran who matches her blow for blow but Jess being the more experienced fighter chops his legs out from under him and brings it down sharply on his head taking him out Quickly looting  him of anything of value.



Bear and Scurve both move towards the fight but arrive to late Scurve squeezes off a shot at Herb with Hand cannon but the heavy calibre bullet merely ping's off the wrecked vehicle behind his target.

Turn 7


 Herb gives a Raven a good few kicks to make sure she is out of the fight for good and quickly rifles her pockets for any loot. Moving over the nearby car to begin searching it. Bear sprints over to the truck intent on grabbing some loot but also intent on taking out some of his frustrations on the prone Stour Raider lying unconscious atop it. Jess moves over to the central car picks up some loot and grabbing  Red Rum by his arm starts to drag him back to camp.

Scurve moves over to the car grabs some loot and looses a shot off at Jess the heavy bullet hitting her in the back and blowing her over unconscious.

That concludes part 1 lookout for part 2 on Sunday!

Thanks for reading have a good weekend!








Wednesday, 26 February 2014

Across The Dead Earth Mini Campaign.

Having received the next version of the Across the Dead Earth Beta rules last weekend I've been having a read through and seeing what changes that have been made. There are some tweaks here and there as well as some cool additions such as Yobs (inexperienced gang members) and also bigger variety of weapons both guns and combat weapons have been added. A few more skill trees have been added a generic one for use by all adding in dual wield and other cool skills as well as a Heavy class for those who like using heavier weapons such as RPG's and Light machine guns.  

I've decided to have a bash at the campaign rules to try them out and see how some of the missions such as loot work and also how the post game system works. Both the starting gangs I have chosen members, skills and gear are up to a value of 200pts. (my choice)

Without further ado I've created a little bit about the area the gangs will be fighting over as well as some background for the gangs and there members.

The Wyre Protective

A small farming community living in the ville known as The Wyre its a small ville that is hidden amongst the thick and verdant forest land that runs along the riverbanks of the Seven. Mostly living off of the forest they breed and live off herds of Wallabies that they have brought with them from the south lands when they migrated up into the middle lands.

The Protective have a number of warrior bands chosen from the toughest and strongest of the many families that make up the community of the Wyre. The bands often spend weeks at a time away from the ville as they range far and wide hunting down dangerous beast's that threaten the herds and marauding gangs coming out of The Rag Market who wish to scavenge in the pre collapse ruins for loot.

Stour Raider's

Jess is the leader of one the group defending Wyre they simply call themselves the Stour Raiders. Jess though to look at is quite small in stature however she possesses a wiry strength and is very clever and quick thinking . All members Jess hand picks those who join the Stour raiders favouring those who can pick there way across the broken land quietly and efficiently. Equipped with her trusty shotgun and a strange pre war weapon she found whilst scouting a Ville known as the Port Jess ruthlessly defends the Wyre from outsiders.

Dixon is Jess's second in command a tireless tracker and hunter he use's his crossbow to bring down his prey whether it be wild beast's, raiders or Sollus. Often Dixon takes the ears from his kills that he deems worthy keeping them on a thong tied around his neck.


Herb is Dixon's older moodier brother another skilled hunter and forager who taught his little brother everything he knows. When Herb was a yob he was very experimental with the wild plants found in the wilds earning him the nickname Herb. This experimentation has proved invaluable knowing the best plants to make poultices and foul smelling remedies that supposedly fend off the wild beast and insects.

Red Rum is the last surviving member of his family he was one of three brothers the older two Morgan and Captain both being killed by a raiding gang whilst protecting the Wallaby herds. Favouring getting up close and personal he loves nothing more than burying his red hafted axe into his enemies soft flesh earning him the nickname 'Red' for the bloody wounds he inflicts with it.

Click the Pic!






From Left to Right Dixon, Jess, Herb and Redrum.

The Razor's

The Razor's are the remnants of a larger biker gang that used roam to roam and raid all over the middle lands. Falling upon hard times after an ambush by State troopers leaving over two thirds of the gang dead or captured. The Razor's flee west in the hope of licking there wounds and increasing there numbers and loot.

Scurve is the leader of the Razor's now. Once the mechanic off the gang he doesn't think twice about using his trusty wrench to bash in skulls when his hand cannon fails to blowing hole big holes in things.

Bran was the gangs fixer a dab hand at patching up the guys when wounded and always seems to have a stash of  his home brewed medical concoctions to  to fix people up when they need it.

Bear is a little crazy when a kid his grandma used to read him stories from a history book she'd found in the ruins of house. It was all about a band of warriors that used to raid and pillage called Vikings ever since then thats all Bear has want to be. Hefting his axe and shield and wearing his horned helmet he loves nothing more than charging his enemies head on and hacking them into pieces.

Raven is one of the newest members of the gang. Found in abandoned building the gang where planning on sleeping the night in. Raven was sneaky enough to steal a knife and a kill a member of the gang who was seeking to have his way with her. Scurve could see what a useful asset to the gang she could be and instead of seeking revenge upon her offered her a place amongst them giving the girl the dead gang members gear. Raven seeing an opportunity to live took it and is now a valued member.

Click the Pic!


Left to right Scurve, Bran, Bear and Raven

The kickstarter starts on Saturday 1st March Can't wait!  Three days to go!


 Love this very amusing pic