Wednesday, 20 October 2021
7TV Post Apocalyptic Event Part 2
Monday, 4 October 2021
7TV Post Apocalypse Event.
November 21st see the Dales Wargaming club holding a 7TV day. If your up that way and fancy coming along or joining their regular monthly meet then here is a FB Group Link.
The theme this time is Apocalypse including vehicles which is a first since I went to the Wargames Foundry one a few years back when we were playtesting the rules. Its a 50 rating game so should be a good total to include a couple of vehicles and some a couple of stars then a few extras.
I have one vehicle already which I took to the previous event but fancied bashing together a vehicle for the event. Looking through my collection of unpainted minis I found the Crooked Dice version of the Lord Humongous and a bunch of Savages and Warboys that I could use the event as an excuse for painting them. But first what vehicle to build?

I went through my lead pile finding a buggy, Super Cooper, Hummer and an interceptor but none fit my idea really and to flesh out casts for these would require me to spend more cash which I am currently saving to pickup the 7TV Fantasy set. So sticking to use what I have I have decided to have a bash at building Lord Humungous's Battle Wagon. My only criteria is I want to be able to have models on it. So It may be less realistic but more practical.
Digging through my vehicle collection I found a couple of these Russian Diecasts (which were in poundland for a while) which I've never really done anything much with. They had got slightly damage mainly the canvas tarps coming off. So I disassmbled them both and the cut one of the base chassis in half. I then used some plastic bits to make a new flat bed to build up the wagon from
I plan to add a layer of card over the top and trim in the skirts and then make the front foot plate/ram.
Monday, 25 November 2019
The 7TV Open University event.
The various 40 Rating cast for people to use. James was super organised and printed out cards and supplied sheets with who was who and how many gadget cards plot points etc being generated. Very clever that man!
Was against Pete who had played only a couple of times. Veterans were split up with the new guys to show them the ropes. Pete was using the Cobra Cast supplied by James. The episode was The Battle but with a slight twist that when picking up objectives certain bonuses or negatives were given such as ending your turn, gaining extra plot points of an extra victory point.

Cobra Commander, Baroness, Major Bludd and some masked soldiers form up the force the large robot (plaston profile I believe)
The gangsters surge forward with Don Quintoelli grabbing an objective (which gave up 2 vp's)
Don Quintonelli's shouted out for his boys to fill em full of lead and the small squad of Cobra Soldiers are gunned down the Tommy guns of his triggermen.

A bit of dodgy editing witches places between a mobster and a Cobra Soldier who then begins beating up Cobra Commander. Genevieve saunters over and captures the commander with her beauty and beguiling ways ending the game.
I was very lucky with my dice rolls and they were high when I need them to be and Pete's weren't. It was a 13-3 victory to the Don. We quickly reset the board and the tables were turned resulting in a 10-2 loss goes to show how much of an impact different cards and better dice rolls can affect the outcome! Little Luigi managed to capture Major Bludd and a cobra Soldier but was sorely wounded and was later gunned down in this game. Genevieve was Sniper off a building by soldiers. The mobsters where gunned down in a hail of smg fire.
This was againsy Colin and Criminial gang. A thug off as we called it. Colin had an Underworld Boss, a gang of Thugs, A Gang of criminals and double agent. We played on my own Post Apoc board. We played the race with the directors cut rules meaning that when we turned over two countdown cards and collected an objective on a 5+ the objective became the maguffin (worth 1D6 VP's)
Both sides advanced cautiously both the girls
nabbing an objective each. A Shootout between the Don and the Mobsters and Colin's Thug gang results in most of the Thugs being gunned down in a hail of lead. An explosion knocks down a bunch of the mobsters and the mercilessly gunned down in a hail of shotgun pellets. The Tommy gunners pick off a few more Criminals and Colin's boss sneaked off to fight another day.
Another really lucky game with dice rolls for me. Unfortunately I axed Colin's gang and when he failed his Ax test rolled high enough for the remaining gang members to leave the game.
10-2 I think was the results for this game. We managed to collect all the objectives between us (3 to me 2 to Colin) but none turned out to be the Maguffin. But with his cast being removed from play and the VP's it gave off boosted the score in my favour. My Dice were on fire again with rolling high when I need to.
Game 3
Final game of the day and this one was against Nick who was borrowing a cast from James. Don Quintonelli was facing the Third Doctor and the Brigadier and we were both trying to persuade a Scientist to join our side (this game had objectives as normal but also there was a VIP who we had to persuade to leave our table edge. It was quite a cool idea. You had to get a model in base to base with the Scientist then pass a mind test to get them to move 6 inches in the direction of your choice. If you failed then they moved off 6 inches in a random direction!

The Third Doctor, Brigadier and Benton.
I was very lucky I managed to get to the Scientist on Turn 2 and persuade her to follow Genevieve. The Mob advanced forward and took up cover behind the Police cars. A Random Explosion knocked down the soldiers following the Doctor and where gunned down in a haild of lead from my Tommy Gun's. Officer Murphy managed to snag an objective in the barn from under the Brigadiers nose. Despite being sorely wounded by one of the soldiers he managed to hold out in a brawl with his nightstick subduing two of the soldiers with his night stick. The mobsters snag a few more objectives whislt the Scientist dithers backwards and forwards sometimes under the direction of Genevieve and sometimes not (Yes I rolled a few ones for persuasion) Little Luigi let off a smoke bomb blocking the alleyway and pereventing the Brigadier and his men fomr allowing the Scientist. Little Luigi then charge forward capturing the Brigadier and another Soldier. The Doctor then retreated to save the remaining soldier and Scientist from Harm. (Nick failed his Ax test)
This was another big victory for the Don. I managed to grab 4 objectives out of 5, Genevieve controlled the scientist most of the game and as the Brigadier was Captured he counted as being removed from play. Resulting in a bit of landslide victory points wise ending in it being 11 something to none.
I can't decide if the cast I took was overpowered or if it was just pure luck with the wins I had on the day. The second game and defeat against Pete makes me think perhaps I was just lucky. At any rate I shall retire the Don for a bit.
The next 7TV Day is planned for January/February this time again at Board In Brum. I am not sure what to take to this one. I want to take a new cast to it and encourage me to get some more stuff painted for it.
Little Luigi snagg
Wednesday, 5 June 2019
7TV Day - Dales Invasion Earth 2019
Sunday 26th May saw me drive up North to the Dales Wargaming Club for my second 7TV day of the year. It was a first 7TV event held by the club but they host all sorts of different events for different game throughout the years and meet once a month on a Saturday or Sunday for a days gaming. So its worth following their facebook page in case you see anything they fancy or just attending for a game. Its a nice relaxed group and easy to organise games.
Facebook Group Link
It was held in the Whitworth Centre in Matlock Derbyshire and organised by James Aldridge who I have met a few times and previous events and is a big fan of 7TV and many systems (like us all really). It was a relaxed event with beginners welcome and the actual results of the games didn't matter. There were some prizes donated by Crooked Dice and Wargames Illustrated which went to Most Sporting, Best Cast and Best Board.
The Whitwirth Centre is a cracking venue. It has free parking, an excellent and value for money onsite cafe. With some brill looking grounds which I hope to return back with the family with to explore at some point.
The Brunel room where the event was held. (empty here) but as you can see it spacious and well lit.
http://www.thewhitworthcentre.co.uk/
Wayne Bollands from Wargames Illustrated came along to the day and very kindly bought a great big box of random figures which people could pick up for a donation to the club. More about that later!
Start time was 1000am but as I was bringing a board (and waking up at stupid O'Clock) I arrived for just before 900am. James and Colin Alcock were already there with a number of tables setup. I opted to bring a different table to my usual Post Apocalyptic desert board. The theme was Invasion so I went for a ruined overgrown town look. Taking all my ruins and newly done trees and then had a few bits of scatter. I think I need to get myself a proper ruined city mat for my terrain to go in itt didn't quite suit the green mat.
I took two casts a heroic and a villainous casts as I wasn't sure what the mix was going to be.
For most of the games I used my Lethal Weapon cast comprising of
Rigg's (Action Hero)
Murtagh (Tough Detective)
Police Unit (US Cops)
Sergeant
4 Officers
Some pics of the excellent boards that were available to game on. Most were from James's personal collection and some of the clubs tables
My own cobbled together table.
My first game was against Carl Packham. It was great to natter and meet up in person again as we hadn't seen each other since the Across the Dead Earth day a few years back. Carl brought an excellent Mars Attack themed force comprising of an Otherwordly Invader, Marauding Monster as stars supported by an Alien Spearhead containing a War leader, warriors and of course the alien heavy with his his dis-integrator gun!
We rolled up a random scenario and rolled up The Race. This was a race to grab the objectives and meant extra plot points were allocated if we turned over two cards meaning 4 to each player.
Synopsis.
A Goverment motorcade carrying scientists and their research documents regarding the Aliens has been ambushed by an alien attack craft. Just before the convoy is destroyed a lone scientist gets out a distress call on the radio getting through to a group of local Police survivors.
Stating how vitally important the documents the convoy is carrying are to defeat the alien menace. The Police lead a desperate rescue mission with all the officers spare officers available.
The Aliens also hearing the distress call send in a phalanx of warriors and a chief scientist to find out what these Earthlings now by harvesting the brains from any humans in the area.
The cops advance through the ruins Rigg's with the Police Unit on the left flank and Murtagh and a loan officer on the right.
A blaze of light causes the wreckage the LAPD were hiding behind to just vanish leaving them standing in the open. Murtagh is unable to react is wounded by the Alien War Leaders strange looking pistol, The warriors blaze away thinning down the Police numbers then the beast charges into the officers by the car bring them down one by one leaving only Rigg's and Murtagh to face their wrath.
Rigg's steals his courage and fights back against the Hulking monster bringing it down in a flurry of kicks and punches. Grappling it to the ground and break its neck in a leg lock. The two detectives then see another Alien with a large weapon turn the corner of the street and decide to beat a hasty retreat.
This was a pretty cool game but losing all my extra's to the Martian's superior weapons and me forgetting to save a plot point to use as an extra dice for my ax test meant the LAPD Detectives beat a hasty retreat. Saying that after totting up points it was a close finish with me taking out the Huge Beast netting me a chunk of VP's to scrape a draw.
Game 2
We finished out first game quite quickly and decided to roll a new scenario but leave out objectives this time. We rolled up the hit and decided that it made sense that the Aliens were trying to capture a VIP which turned out to be Axel Foley who was visiting from Detroit.
The cops deploy in the ruins with Axel on aa central position with Riggs and Murtagh on either side of him and the officers in uniform fanned out in front.
The Aliens advance cautiously

Shots are exchanged but the hard cover prevents any casualties. A freak teleportation incident switches a warrior with cops places. The Alien is quickly gunned down by Murtagh who is not surprised and mutters about being 'too old for this shit!'
but the cop is revealed to be an Alien Duplicate and switches sides at a crucial moment axing the Police cast. Riggs and Murtagh dig deep and hold on. Riggs takes down the large alien beast with the aid of some pepper spray and a flurry of martial arts kicks to the face!
Somehow Axel sets the sleeve of his cost on fire and blunders around trying to put it out.
We had a lunch break the onsite cafe made sandwiches to order and had a good choice of food at good prices. Then we all split off for game 2 of the day well 3 for me.
Game 3
This time I paired up with Kieron from the blog Cheaphammer we hadn't played in a good while so we set the might if skeleton and his minions vs the LAPD.
Skeletor had raised a military airbase to the ground in search of some launch codes for some nuclear devices he had learned about through Evil Lyns dark magic. Responding to the disturbance the LAPD arrive to Investigate.

Kieron's most excellent Skeletor themed cast. Won best Cast
We rolled up the Escape and decided it made sense that Skeletor having exhausted his magic on the air base attack but know in possession of the codes he needed was now going to escape the arriving LAPD.
The LAPD advance onto the base and begin searching for survivors.
Skeleton's force still spread out searching to escape the base. Hearing the sirens arriving all around they head towards the airfield.
The LAPD cautiously advance forward.
Skeletor and his minons cautiosly move forward (slowed down by a countdown card)


Skeletor and Panthor move up into cover being some form of wheeled human transport. The muscly Panthor accidentally leans against it causing it to roll out the way revealing Skeletor in the open right in front of Rigg's. Seeing this demonic visioned creature Rigg's does what he knows best in this sort of situation and blazes away with semi automatic pistol gunning down the strange blue creature (a combination of Countdown card moving the wreck, Stealing the scene then drawing another Countdown card giving Rigg's an extra shoot attack meant that Skeletor was riddled with bullets and removed from the game I spent a lot of dice on the last attack to take Skeletors last wound it was worth it though!!).
Sergeant Hooker and two Officers advance forward and start trading shots with Trapjaw as he advances slowly towards them.

Beastman, Clawful and Tri Clops charge towards the sandbagged position but can't quite get themselves over the defenses to get at Rigg's

Evil Lyn aims a sorcerous blast at Riggs but he manages to roll out of harms way.

Panthor sprints over to help Trapjaw.

Panthor brings down the first officer drawing first blood on those who harmed his master.

Trapjaw giving up on shooting at the cops charges in with the aid of Panthor


Beastman with the aid of a bit of magic makes a flying leap across the battlefield and sets about the Police with his vile whip.
Evil Lyn, Clawful and Tri Clops make a run for it with the codes.

Murtagh and another Officer come to the aid of the officer beset by Beastman. Weakening him with the rain of blows.

Beastman fights back bringing down an officer

Panthor knocks down the Sergeant and makes a sprint for the edge of the base as Trapjaw moves in lays the beat down on Sergeant Hooker

Beastman deciding to stick with the original plan disengages and tries to escape the LAPD but they catch up with him and a few swift punches and beatings with a nightstick lays him low.
Riggs catches up with the Evil Lyn and takes aim at Clawful gunning him down in a burst of fire.



Murtagh looses off a few shots with his trusty service revolver but Panthor escape the airbase.
This was quite a cinematic game. Unfortunately for Kieron the countdown cards were set against him slowing down movement in his first turn, removing cover from his Star and not stealing the scene when the time was right. Allowed Rigg's to deal with Skeletor before he could get into range of the LAPD and begin using his powers. Although both sides were Axed by the end of the game. Objectives and killing off Skeletor gave me victory over the evil Eternian's 9-4
The final game of the day. We all switched around this time I paired up with Dorian Thomas who had brought along a custom cast of Stargate SG1 (using the Hasslfree minis) It was an all star cast comprising of two Stars (one based on a Military Mind) and two co stars. I gave Dorian the choice of playing my LAPD or my Alien cast I did and he decided to play against the Aliens as it was more thematic than playing against the Lethal Weapon boys. Apologies I didn't get many pics of this game. We rolled up the Ambush and decided the Aliens were doing the Ambushing.
Otherworldy Invader
Inhuman Servitor
Alien Spearhead
War Leader
War Priest
6 Warriors with rifles

The Countdown deck threw a curveball straight away switch the places of both our leaders. With Mekkon suddenly appearing surrounded by Armed soldiers and like wise his Leader O'Neil suddenly appeared in front of the Alien Spearhead. Luckily Mekkon was able to rapidly hover away. Poor O'Neil was blasted by the ranked up Alien Rifles.

Dorian was unlucky with the Stars switching places at the start robbing him of the leadership of O'Neil then being in the firing line of the Aliens meant he had to keep burning his way through his Plot Points to activate all his team and then boost his dice. Eventually Attrition wore down his reserve of Plot Points. Where as Mekkon being a spy meant he was able to move away and not be attacked. I lost a good number of warriors and the War Priest but by that time I had picked off 3 of his cast and then Dorian failed his Ax test.
We had a good natter about ways of improving the custom cast and called it a day.
Overall it was fab days gaming. Nice and relaxed in a great venue. I shall certainly try to attend more events. To read more from others who went have aread of the following blogs.
Kieron's report on his blog Cheaperhammer!!!! LINK
Carl's report on his blog Hitting on a Double 1 LINK
James the organiser also has a blog Twisted Pinnacle LINK





















































































