Another addition to my Penguin Crew this time another Large release. The Lieutenant is a henchmen and weighs in at 50 rep which is expensive for a Penguin Henchmen. This guy is an awesome single piece figure. This guy is Large (more obvious in last pic) so comes on a 40mm base.
Stats wise he is upper Henchmen level Willpower 5, Move 2, Attack 4, Defense 3, Endurance 7 and the usual Special 3. Attack 4 is great making him hard to block and potentially dishing out 8 Stun.
Stats wise he is upper Henchmen level Willpower 5, Move 2, Attack 4, Defense 3, Endurance 7 and the usual Special 3. Attack 4 is great making him hard to block and potentially dishing out 8 Stun.
Trait wise he has Large (obviously) adding various bonuses and a negative. Large means he can move 12cm basic instead of the normal 10cm. Cannot be pushed, grabbed or knocked down by smaller models, Can reroll endurance and recovery tests. Being large he adds +1 to pings for being big so a 4+ ping becomes a 5+ so more vulnerable to missile attacks.
The Lieutenant has a biker jacket (ignore the sharp rule) making it harder for enemies to wound successfully. Mobster which means he gets a free attack when outnumbering. Take Cover a nice boost to henchmen within 10cm when activated giving them all a Defense Counter for free. Reinforced gloves so his attacks do double stun damage and finally Taunt which allows him to move an opponents counters when within 10cm into attack. Useful for removing defense dice on models who have already activated and for messing with other peoples plans as you can move SC counters preventing flying or activating other abilities.
As a Henchmen he can be given equipment as well and Penguin has plenty of cash for extra gear. I am forming some plans with the original Penguin crew I had but need to think about the equipment a bit more.
The Lieutenant has a biker jacket (ignore the sharp rule) making it harder for enemies to wound successfully. Mobster which means he gets a free attack when outnumbering. Take Cover a nice boost to henchmen within 10cm when activated giving them all a Defense Counter for free. Reinforced gloves so his attacks do double stun damage and finally Taunt which allows him to move an opponents counters when within 10cm into attack. Useful for removing defense dice on models who have already activated and for messing with other peoples plans as you can move SC counters preventing flying or activating other abilities.
As a Henchmen he can be given equipment as well and Penguin has plenty of cash for extra gear. I am forming some plans with the original Penguin crew I had but need to think about the equipment a bit more.
The whole crew so far with Emperor Penguin. (Doh I forgot about my Titan Thug!)













